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REIRA AKABA
child priest to the fourth god
ABOUT
AGE: 12
D.O.B: May 8
SPECIES: Goblin
ALIGNMENT: Fourth God
ARRIVAL DATE: Jun 8, 2015
APPEARANCE
HAIR: Long, partly buzzed at the sides. Silver.
EYES: Blue
HEIGHT: 5'0''
WEIGHT: 105lbs
NOTABLE MARKS: Deep Lavender Skin. Scar around neck, Bullet Scars near ribs (2). 'Freckles' around arms, shoulders, back. Glowing marks around freckles. Floral 'Clover' birthmark on left hand.
TYPICAL FASHION: Remniscient of children in the 60s and 70s. Loose clothing, backless or button-down due to wings. Pastels and bright colours. Light up shoes from Felfri.
STATS & OTHER INFORMATION
STR: 15 (monsters >x6 humans in strength)
DEX: 20 (flexible, uses Time to advantage)
CON: 10 (child-level stamina)
INT: 14 (smart, but still young)
WIS: 17 (typically canny; can still be fooled)
CHA: 8 (polite, but somewhat blunt/unnerving)

PHYSICAL ENHANCEMENTS:
• Flight Capable Wings
• Breath Stop (Limit: 444 minutes)

FEEDING REQUIREMENTS:
• Energy, Monthly | No Hunger Sensation

OTHER:
• Death Count: 4 | Immediate Radio Revival
• Current Coin Count: 2
• Total Coins Spent: 820
PETS & FAMILIARS
• Lusus | A creature hatched from a stone in Lake Fors, per Mana's instruction. Large, and blind, it resembles a seal with a long 'trunk', with many hidden lamprey mouths. Lusus eats rocks, and is prickly toward anyone other than Reira.
• Snocone | A small boreal owl Reira raised. Has a nesting hole in her room, and has been trained to deliver letters. Originally shared with Draco Malfoy.
• Chocotorte & Sazha | Two cats from alternate sources. Chocotorte is a lykoi who belonged to Sora Shiunin. Sazha is a black forest cat who belonged to Bucky Barnes.
NOTABLE INVENTORY
• Enchanted Nyckelharpa | Purchased from Mana. The longer and more intensely music is played upon it, the harsher and more spread out a storm will be summoned. It requires re-charge time between storms.
• Enchanted Goggles | Charmed by Mana. By tapping the sides, the lenses flash 'hi-beam' lights directly before them, with no consequence to herself. The lenses are troll crystals that were burned into a green hue.
• Mysterious Coin | A gift from the plants of Lager Woods. Likely Useless.
• Dried Skin Mask | A face stolen from the cape of a 'face-stealer' mage. Unused, but will last for one day when used. A perfect disguise as the human who once bore it.
• Goblin-spike Spear & Sword | A goblin spike from Kaito Kuroba, carved by Mana and metalized by Tsukikage into a short sword. It can be mounted upon a staff to become a spear.
• Goblin-spike Earrings | Remnants from Kaito's bone spike, carved by Mana into a set of earrings, meant for long ears.
• Functional Duel Disk | Purchased from Tikbalang. The holograms are pass-through, but otherwise perfect.
• Various Duel Decks | Gathered over time; Reiji's DDD Deck, One Slime-Graydle Deck, One Aromage Deck, and her own CCC Deck.
• Arcade Key | Key to the 4th God's domain. Bears the mark of a clover, and her name. Drawn down any door-side, it will create an entrance.
• Misc | Numerous stuffed toys, books, and clothes, given by others in Ryslig.
CURRENT SCHOOL SUBJECTS
• Math (Gr. 6 Level)
• Language (Spelling, Grammar, Writing)
• Literature & Reading Comp.
• PE & Health
• Science (Bio, Chem, Phys)
• Arts & Crafts
• Music
• Social Studies & Geography
PHYSICAL BOONS
• Fourth-Altered Fog State | Boon of the 4th God; cannot form swap back once taken during fogs, but can be resisted over all until then. Bears numerous mechanical features.
• Half Mechanical Wings | Purchased from Mana, Restored from Injury by Elias. Retractable.
• Emotive Horns | Purchased from Mana
• Retracting Spikes | Goblin Trait. Rise from 'freckles' at back and arms.
• Sharp Claws, Teeth | Goblin Trait; claws resemble resin structures.
• Wing-Like Fins | Goblin Trait; fold to resemble smaller bird wings. Retractable.
• Unnatural Features | Goblin Trait; Feet are notably beastly in appearance, with toes moving to central point. Ears are excessively long, and pointed.
• Night Vision | Goblin Trait; only partly effective beneath water.
• Sun Weakness | Goblin Trait; Sunlight weakens, and burns the skin.
GENERAL SKILLS
• Nykelharpa playing
• Singing (misc. genres)
• Spear, Shortsword, Slingshot Combat
• Misc. Crafts (Paper, clay, paints, etc.)
• Inordinate knowledge of Bunyipyip Inquisition Cartoon
MAGICAL BOONS
• Time Stop | Boon of the 4th God; stop time for non-4th aligned beings for 4 minutes.
• Radio Teleportation | Boon of the 4th God; teleport through any known active radio device.
• Breath Stop | Boon of the 4th God; does not allow for pressure immunity.
• Swimmer Carry | Boon of the 4th God; carry one passenger underwater with no breathing consequences, for 4 hours.
• Shadow Shift | Boon of the 4th God; become 'shadows' once for maximum 5 minutes, with limited motion, between feeds- can be used to enter shadows with goblin magic.
• Audible Swap | Boon of the 4th God; switch conversational sounds with nearby sounds in the ears of eavesdroppers.
• Algae Speech & Control | Purchased from Mana; control does not apply to the algae of Central park, and cannot encourage unnatural growth or strength.
• Shadow Transportation | Goblin Trait; take the form of a shadow to travel silently within the shadows of other things.
• Dream & Hallucination Magic | Goblin Trait; create pleasant dreams and hallucinations, or darker nightmares and waking terrors using magic.
• Four Element Magic | Goblin Trait; Medium-range mastery of the four elements, and how they combine.
• Energy Draining Magic | Goblin Trait; the natural ability to drain human energy with magic.
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Location
Castle Exterior
Stairwell
Courtyard
Upper Hall
Living Areas
Tower Bedrooms


Formerly belonging to a number of others within Ryslig, the various hands it passed through each vanished until the castle itself seemed to vanish from the world as well. Standing some distance from the shore of Lake Dala in the middle of the water, the bridge that once led to it has even crumbled due to various events, most notably including the heavy rainfall of recent months loosening the earth supporting its already fragile pillars; from there it only took one wrong move from some monsters before it collapsed into the pool below.

Since then, however, its alternate entrance has been discovered; bearing an undersea tunnel to its basement, the kelpies Reira and Ron have since claimed it as their 'club house' (though if some other waterborne or even airborne monster claimed it for themselves, they would not likely argue). For the moment, the structure has little to lend to this fact; a few toys have been brought in, and the start of seashell collections and such, but otherwise much of what is inside the castle is the same as when it belonged to the original owners.

The Basement, compared to the rest of the castle, is quite large. Bearing many pillars to support the upper levels, much of it is water and 'shore', with just enough area that the beginnings of a laboratory had been started. The stairs leading upward can be found here, and they appear to take one into the main castle building, from which one can access the main floor, courtyard, and upper areas.

From the Courtyard in particular, the ruinous stump that is the bridge can be seen. Windows from the rooms nearby overlook this area, and thanks to a lack of attention, the foilage here has become overgrown and untamed-leading to only more wear and age on the already waterdamaged building.

Inside the building's Main Floor itself, there are a number of rooms with relatively destroyed furnishings and ruined wallpaper scraps. Some show evidence that they were being repurposed into living areas; others in particular have been made into more elaborate forts by the boys, creating various chair and desk tents that they crawl around with relative ease next to the adults. There is also, most notably, a kitchen; though the old-style ovens and fire bits have definitely not seen use for some time, same as the water pump (which currently spews some sort of green sludge if someone attempts to use it).

Entering the Second Floor, there is access to a few bedrooms and likely living areas. Much like the ones below however, they're ruined beyond recognition, and while one may have been some sort of 'trophy' room with hunting prizes, what has been preserved there is still quite ruined by age, being dusted and browned on all edges. (The various displays of fencing frogs and otherwise accurately presented creatures of both mundane and abnormal origin however are nonetheless still 'cool' to look at, even if it looks like someone may have messed up a few times with the stuffing process)

Towers face the opposite end of the courtyard, flanking the bridge stump. Since there are two, the boys have rather cleverly both claimed one for themselves-even if one of them prefers staying in the other's most of the time. Each tower contains a large bedroom itself, with windows facing the courtyard and only the courtyard. They also seem to have stairwells that immediately access the water, much like the castle basement, making immediate entry to one or the other quite easy.

There is no modern plumbing or electricity in the castle at the moment, however; lighting must be done with torches and lanterns, while the toilets are very much a straight-forward 'drop into the lake' matter (though thankfully there is still a pipe sending such things in a specific direction). Maybe it's a good thing the kitchen pump is backed up with algae.
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REIRA AKABA | KELPIE
CURRENT INFORMATION
Wings ● A hold over from her time and purchase while a Wendigo, Reira has two large blue feathered wings on her back. Typically remaining folded, she sometimes uses them to give herself an extra boost on both land and under water, the resulting pressure from each flap propelling her greatly. These wings are present on all of her forms. After her trip to Lake Fors however, she had to regrow these wings within the Arcade; as a result, a large portion of them are made of metal, with feathers dangling off.

'Horns' ● A pair of flexible, non-combative 'horns' which come out from the top of the scalp and fall backward akin to pigtails, or tentacles. They contain muscle, and seem to react according to mood, springing upward harmlessly.

Thick, Seaweed-like Hair ● As a Kelpie, Reira's hair and wool grow relatively quick-however, it is also very seaweed like. Her wool in particular is a green coloured form of red algae-her hair, now able to remain long and moisturized outside of the water in the meantime, is actual sea grass, and even bears flowers in it at times.

Patterned & Tinted Skin ● Matching her hair, Reira's skin has taken a greenish tint, with a few lighter splotches over her body every now and then. This patterning and colour is matched by the short and 'grass-like' fur on her legs, which (like her hair) grows relatively quick. Shearing this fur, in fact, allows to make for very nice, and incredibly waterproof wool.

Thick Nails & Hooves ● Reira's legs are like Alpaca legs, and thus, she has hooves just as she did while a wendigo. Her finger nails however, are certainly not claws; while not normal, they are merely thicker, and darker, as if her fingers are 'hooved' (though lately, she paints these). This is more evident in her Centaur form; where her fore-limbs and upper hands both become four to three fingered, with the final joint appearing to be 'hooved'.

Taller Stature & Gangling Limbs ● Reira is a full foot taller than she was as a wendigo, bringing her to an astonishing 6'0'' (and growing) in her typical form. Her height, curiously, does not change while a Centaur-but her anatomy is quite visibly 'stretched', with her torso barely appearing any longer than it originally did while her limbs are in contrast quite gangling.

Pointed Ears & Alpaca-like Features ● Reira's ears are pointed-but not only that, they are very long. Sitting where human ears would be, they flop somewhat downward like some young Alpaca's do, and are covered in the same grassy fuzz that her legs are. Aside from this, Reira has rather inhuman eyes, bearing not only a slightly elongated pupil, but impressively long lashes on top of that. Her nose, as well, is somewhat flattened, and occasionally she twitches it out of nervousness.

Sharp Needle-like Teeth & Heightened Senses ● Hidden within Reira's mouth are a set of incredibly sharp and needle-like teeth, easily able to tear and shred at prey; combined with this however, are fairly heightened senses. ...Or at least underwater. Above water, her hearing is quite good, with her ability to see in the dark not quite on par with her original wendigo self, but still better than they would have been as a human. Beneath the water it's much the same however, making it easy for Reira to navigate the depths.

Seaweed Tendrils & Sticking Skin ● Running down along her back and gradually growing longer until they hit the bottom, Reira has a large number of tendrils, almost like a mane. The clutch near the end are so long that they often coil into a 'tail' of sorts-but make no mistake. Once she's in her Centaur or Horse form, these tendrils are much more massive, and their prehensility can be used more effectively to ensare prey. (In her regular form, they're better off for mundane matters)

While her tendrils are a bit awkward to use in human form, they are not her only tool for drowning. Reira has a sticking skin, and if touched and shocked all in one go, whoever is touching will find themselves stuck! This stickiness is absent from her wings, and she can release the hold if calmed down.

Alpaca & Centaur Forms ● Reira is an 'alpaca kelpie', which allows her to take the form of a young alaca. She is faster in this form only due to the easier running gait-otherwise, it's not so much a travel as a typical state, one that she'll enter if considerably shocked as well.

Her other form however, is possibly her greatest form for traveling about, and one she's relatively comfortable in. Her centaur form is a true blend between her alpaca self and human self, with wool and tendrils crawling up her upper body like velvet. Her face is far more visibly changed in this state, and she can even bring her arms to he ground for a sprint.

(Affected) Mountain God Runes ● Reira took on runes from the Mountain Good while she was a wendigo, and as a kelpie they now appear either as a 'cutie mark' on her flank, or as strange runic swirls along her head, back, and tendrils (or both, in the case of centaur form). These runes appear as eye spots on her wings as well-and now, thanks to her alignment with the fourth, all of these runes are lit by fiber optic strands scattered in her hair, feathers, and 'seaweed'.

(Altered) Fog Form ● Thanks to her alignment with the Fourth God, Reira is able to control if she takes her Fog Form during fog days (generally opting not to). Originally, it would still trigger if she became especially fearful or angry, and when it did trigger, it was riddled with metal, fiber optic glow, and even telsa coil. A banner and pole speared through the chest and through a clock set over where a heart could be-but as Reira would be in a centaur form through the entire state, no lethal injury was sustained. While it looked like it hurt, it was apparently rather comfortable in actuality. Now however, her Fog Form has changed. In exchange for taking it more easily and often during the fog (and more importantly being unable to switch back), she appears to resemble an alpaca faced 'warrior' if anything, bearing added 'legs' made of armor, which can carry a banner while displaying her own monster comforts with pride.

Swimming Ability ● While she doesn't look it, Reira is able to swim impressively well despite being an alpaca; her ability is good. Breathing underwater not only allows her to wander through the depths of Ryslig, but it also allows her to better drown her victims.

Compelling Stare ● Similar to how she could freeze people with a look as a wendigo, Reira is able to look toward someone and compel them to come near to her. This doesn't work especially well on monsters, but it works phenomenally on humans at least.

Tier 1 Boon | Data Scramble ● A form of conversation protection that Reira can use while with a maximum of five people, with any more than this causing words to fuzz into static. While speaking with others, she can replace the sounds of their voices with the sounds of anything else around them-thus preventing anyone from listening in on them. The people she speaks with must be within five feet of her. The sounds she replaces them with must be within 25 feet however, and she cannot replace sounds with silence or white noise.

Tier 2 Boon | Into Foam ● A last ditch 'dodge', which resets her hunger count to near zero and risks throwing her into a fatal state of fatigue-Reira is able to reduce herself to a small pool of white foam and slime, even moving across the ground or water in this state. It lasts 5 minutes total-and because of what it does to her hunger, she must feed before using it again. It is otherwise unlimited in use however.

Tier 3 Boon | Swim With Me ● An ability that allows Reira to bring a single friend with her beneath the water for 4 full hours, without drowning them. In order to do so, they must either be tangled in her tendrils, or riding on her back. After 2 hours, the passenger will begin to feel fatigue; if 4 hours is reached and they are too far from the surface however, Reira will either have to feed off their energy for sustenance, or they will both simply die.

Tier 3 Immunity | Memory Restoration & Stopped Breath ● As a reward for turning her younger 'brother' away from the Fog, not only is Elias able to better protect her from losing her memories in death, but he has also granted her the ability to 'stop' her breath for 400ish minutes (approximately 7 hours). Doing so renders aerosol poisons almost entirely ineffective on her, and also allows her to go entirely silent while hiding.

Priest Boons | Time Stop, Network Link, & Proximity Insignia ● In return for bringing him two jars of fog and dirt from opposing Dysters respectively, Elias not only gave the boost of power necessary to coat Central Park in algae growth, but also named Reira one of his Priests (Or 'Priestess', as it were). As part of this, Reira has the ability to utilize the network with her mind, including photo and audio options-these aspects appear in slightly better, but still degraded quality. As well, Reira is able to freeze time for four minutes in a single instance, and only fellow fourth followers are immune. To that end, she has a marking akin to a glove across her left hand, which glows when other followers are near.

Algae Control & Speak ● An ability granted through Mana; Reira is able to communicate with all forms of alage and seagrass, provided it isn't growing from another kelpie or similar. She is also able to control any existing algae outside that which spawned of her own clippings-a classification that notably includes the algae growths of Central Park.

Hunger for Energy ● Reira feeds on Energy as a Kelpie, something she can do either by draining a victim of their water, or physically drowning them within the water. Se has a personal taste for human flesh still, so unfortunately she prefers the latter. As a whole, it takes one body every two weeks to sustain her; however, if she expends too much energy, she may need to eat sooner. Thanks to her involvement in the 4th God's rise to power during the Inquisition Event, Reira does not actually feel the need to eat; however, if she forgoes eating for longer than 8 weeks, she will starve to death and perish.

coinscurrent: 107 | spent: 470
☠ death countdeaths: 4
soft_focus: (niisama wa doko?)
ALL HALLOWS MONSTER REFERENCE LOCATED HERE

PARASITE SIDE EFFECTS LOCATED HERE

REIRA AKABA | WENDIGO
CURRENT INFORMATION | TRANSFORMATION COMPLETE
● Death — Wendigo are undead, and Reira is no different. The first time he died (which counted for his change total), he simply experienced slow heart failure, passing in his 'sleep' beneath a tree. The second however (which is counted), he was swallowed whole by Hiro while the boy was a faerie--as a result, he soon became crushed under his own unintentional magic, and revived hours later in the fog as a Wendigo again.

● Elongated Fangs — As a Wendigo, Reira's incisors in particular are long and sharp; while all of his teeth leave a mark, his incisors are so large that his mouth has internally formed itself around them. Each one is over an inch long, and they're perfect for holding prey in place after he catches them.

● Clawed, padded hands — While teeth help, Reira's claws are vital for his skills as a hunter--as well as his desire to play. His hands are padded almost like a bear's, with large, thick claws at the end. These claws do not retract--and in fact the quick within them runs right near to the tip, making it difficult to get them any shorter than they already are. Despite this, Reira seems able to handle delicate actions with his hands very easily.

● Antlers — Where many wendigo have antlers bearing at least three points, if not a full rack, Reira's antlers are those of the Pudu deer; single spire growths that only sit a few inches long, these antlers are good for single strikes to the gut, but not much else! They won't be growing any larger either, nor will they ever gain additional points.

● Deer Ears/facial features — While most of his face remains his own, Reira bears a set of large furry deer ears which swivel toward most sounds that catch his attention. His nose is also padded similarly to a deer's now, but most notable are his tear ducts; pudu scent mark using tears, and Reira's ducts have changed accordingly, creating a very distinctive look to his eyes.

● Fur over Body — Aside from his face, as well as his throat, Reira is almost entirely covered in fur. This fur is largely brown, with an underside of cream, but it carries a 'chinchilla effect'. What this means is that much of the fur seems to gradiate, with the brown in particular showing off this effect. A pattern of cream and silver also runs over his arms and back however, blending with the 'fawn spots' he has all over it. This pattern is more obvious in the winter, when he has more fur over his body.

● Long tail, Thick mane — In addition to the thick fur covering him, Reira's hair has also become fur--silvery, with the same chinchilla effect, but far thicker and longer. This fur creates his mane, and it grows as far down as the middle of his back, between his wings and bone spikes. His tail is also incredibly long; longer than he is tall in fact, though it only exceeds this length by a few inches. The tail is fluffiest at the end, and it moves according to his emotions--but more chiefly, aids in balance while climbing, flying, or even running.

● Bone Spikes — While he formerly had an impressive set of them across his back, Reira's wings have since replaced most of them. Now, aside from the overgrowth of spikes from his spine, he also has rather impressive prongs coming out from his shoulders, near the neck; it is almost as if they are making up for his lack of antler points! Eeriely, it resembles a collar of bones.

● Hooved Feet — In addition to restructuring themselves more like a deer's legs, Reira now has feet replaced by hooves--technically standing on his toes now. It means no shoes, and Reira can't say that he minds!

● Golden Eyes — Reira's very eyes have changed colour, a feature more notable than even the slight widening of his irises. The gold, curiously, is the exact same shade that Shun Kurosaki's own eyes took; a brilliant colour that shines in the dark, creating an eerie effect when light hits at the wrong angle.

● Mountain Rune — Reira bears a rather curious set of runes which are difficult to notice; various locations over his body that would have lined up with medical sensors are marked with a circular patch of colour, with all of them connected by lines. In the darkness, if they have been exposed to enough light, they give off a faint glow--so faint that the human eye cannot detect it.

● Wings — Having enjoyed flight as a fairy, Reira requested wings of Tikbalang; as such, his former 'wing-like' bone spikes have been replaced with broad, enormous wings capable of carrying his weight through all forms. These wings resemble those of the goshawk, and allow for easy maneuvering through the woods that Reira so frequents. However, they are largely silver and blue in colour, even bearing spotting along certain parts of the back to match his fur. Alongside all of this, his mountain rune has spread to his wings; each one bears a large 'Eye' that is only ever clear in night.

● Increased Strength — As a monster, Reira's strength has increased significantly; while he certainly cannot face an adult monster on his own, he could easily battle with the average human, or even as many as four to five depending on their size and weight! At the least, he can lift a car (if he tries at any rate).

● Heightened Senses — Reira's senses have been improved across the board for the most part thanks to being a wendigo; scent, hearing, and even taste (though the latter just means he prefers meaty dishes). The best of all however are his eyes; sensitive to the slightest movement in the dark, he may not be able to see especially far, but he can certainly see everything around him in clearer detail than most any other.

● Paralyzing Stare — Wendigo have a unique ability, one which Reira has as well. By making eye contact, he uncontrollably instills a great amount of fear in the other until he blinks, locking the victim in place with cold terror.

● Immunity to Cold — Being corpses covered in fur, it isn't surprising that Reira is immune to the cold. While the cold brings no ill effects to him however, he still dislikes it quite a bit ('warm' is nice, 'cold' is 'empty'), which prompts him to seek the warmth out long before the cold.

● Icy Touch — An ability that Reira very rarely exhibits, his Icy Touch manifests largely in his feet and in his bite; aside from causing frostbite in a wound if he holds a bite for too long, ice also comes from beneath his feet if he stands still for a certain period of time. It also trails behind him while he runs, though this ability seems to only trigger while he is running.

● Hunger Cravings — Unlike most monsters, a hunger for human flesh is not the only hunger Reira experiences. While he requires the meat all the same, eating it at least twice a month, he in fact craves food constantly--a craving that can never be sated, in fact. For the most part, he eats other meats when he can, though he keeps loose record of portions and timing so that his starvation does not end up bloating him.

● Sunlight Weakness — While Reira's eyes are highly tuned to the darkness, it brings an incredible drawback with the sun; anything brighter than the light of dawn and dusk could potentially blind him, and strong streetlights are even painful to stare at. To counter this, Reira wears goggles, which allows him to wander about during the morning and afternoon hours; since they cannot prevent the searing pain of High Noon however, he tends to sleep through that period of time, also sleeping through the latest hours of the night. He is thus considered crepuscular.

● Silver & Fire Weakness — Wendigo are weak to silver much like weres are, but without blood to carry toxins along, the burning sensation it brings is far stronger. Prolonged contact causes first a rash, and then a serious rot that cannot be easily healed thanks to being undead! Fire however, is far worse; being too close leaves effects similar to a sunburn, and if Reira were to be set aflame, he could burn to ashes within mere moments!

● Pudu Deer Form — Matching the antlers upon his head, Reira is able to take the form of a tiny Pudu fawn--a creature no larger than a kitten. This deer has been nicknamed the 'Andean Mountain Goat' however; so not only is Reira able to run at remarkable speed like this, but he can climb in places where flying is otherwise impossible, just like when he's in normal form. His clothes are not lost when taking this form either, which makes switching shapes far easier now. While in this form, his eye-spots are still present on the wings, but his rune shifts to instead also show an eye similar to that of 'CC One-Eyed Past Eye' over his thigh.

● Fog Form — In stark contrast to his normal form, Reira's rarely seen Fog Form (as his alliance with the 4th God makes this an optional change) is nigh demonic. His mane thickens to the point where it could rival a lion's, and his tail gains a matching silver tip, with bone spikes even creating a sharp spur within it. The spikes on his back become wild and untamed, and come out from even his wings, which still manage to retain flight capability. The weight however forces him to slouch; so even while he gains a foot in height and an added point to his antlers, he still seems to stand at the same height as before. What stands out most however, is his face and pattern. His face itself extends into a full deer snout, with his teeth becoming too large for his mouth to remain closed. Instead of the playful mosaic he normally carries for patterning, his fur goes black and white over the face and middle, resembling a skeleton--a look that naturally draws the eye to his own in the fog, guaranteeing the paralyzing stare has some effect.

● Fourth-Alterations — As a loyal follower of the Fourth God, Elias attempted to try to remove the multitude of problems with Reira's Fog Form in addition to weakening its influence; he unfortunately had to 'trade off' as a result. While Reira does not take Fog Form as a requirement, he now takes it as he approaches a Berserk Point in his hunger, and the form itself has changed significantly; bearing metal plates and cogs to make his movement easier, as well as a ticking clock over where a once beating heart would have been.

● Cybernetic Appearance — As a symbol of his alliance to the 4th God, Reira's runes now resemble the very cables and sensors they represented; these cables are constantly aglow with a neon effect, though his fur tends to dampen the intensity of them.

● 4th Granted Ability (Minor): Vocal Mimicry — One of the abilities granted to Reira as a follower is the ability to mimic other voices, twisting sounds he has heard into new phrases. The downside is that a static-like effect occasionally comes over the voice, revealing it to be a possible false lure.

● 4th Granted Ability (Standard): Frost-Like — A powerful ability, Reira is able to take the form of an icy wind, and even move about while doing so; however, he cannot take things with him, and worst of all, the combined energy it takes to perform this spell along with the immediate emptying of his stomach leave him on the brink of a Hunger Rage; if he does not eat within 24 hours of using this ability, he will enter a Berserk State. Additionally, he cannot re-use the ability until he has eaten.

● Adept Ability: Zombie Creation — Having ritualistically achieved Adept Status before the God's Reform of their gifts, Reira also has the ability to take a bite out of a freshly killed corpse and command it until the sun rises. This gives a total limit of approximately six hours, and while he does not have to kill the body himself, he has yet to use this ability. When time runs out, he feels impressively hungry.

coinscurrent: 100 | spent: 210
☠ death countdeaths: 2
CHANGES TIMELINE

1st changeHeart stops, now needs Flesh | June 28 2015
 Teeth & Antlers begin growth | June 29 2015
Hooves for feet


2nd changeTail begins growth; 6in long | July 14 2015
Teeth & Antlers still growing
Gains travel form; Pudu fawn | July 14 2015
(Takes form when startled)




3rd changeTail grows to full foot long | July 25 2015
Hair replaced by fur, leg
fur reaches knees
Legs more deer-like
Antlers velvet & full size
Teeth replaced, growing in
ears start to point
Cold immunity kicks in
 Velvet growth over deer ears | July 27 2015
Nails sharpen into claws,
grow along with other
changes.
Heightened senses start
to develop, as well as
silver weakness.
takes travel form when
alarmed, but controls
when to turn back.
















4th changeTail grows to length of 2 ft | Aug. 14 2015
'Mane' grows 4+ inches,
fur reaches thighs
Legs now final shape
Antlers shed velvet
Fangs are now at full length
Ears fully deer-like
Senses heighten more
Night vision slightly improves,
eyes adjust slow to light
Pupils widen slightly
Claws grow swiftly
 Claws reach full length, and | Aug. 18 2015
Darken to solid black
Irises begin going gold
Silver weakness at peak
Begins controlling travel
form triggers
Hunting instinct begins,
in the form of 'play'


















5th changeTail grows to length of 4 ft | Aug. 30 2015
'Mane' grows 4+ inches,
fur covers legs
Fur coats lower back
Hands are padded &
Forearms are furred
Ears gain mobility
Senses heighten more
Night vision greatly improves,
eyes sting in bright light
Antlers in full form
Bone growths come in
 Paralyzing Stare trait is in | Sept. 1 2015
Irises become half gold
Fire weakness begins
Near total control over travel
form triggers
Hunting instinct is strong,
able to catch small game


















Last changeTail bulks up, +bone growths | Sep. 12 2015
Mane grows along back,
fur gains pattern
Eyes are 'Shun Gold' &
gain deer traits
Claws merge with fingers
Nose is deer-like
Senses & weaknesses
reach their peak;
sunlight forces Reira to
crepuscular habits
Prefers fresh, raw meats
 Bone growths trail down back | Sep. 12 2015
Fur covers whole body
Fire weakness begins
Absolute control over travel
form triggers
Hunting instinct is strong,
able to catch most game


















Fog changeTail thickens, + silver tuft | Sep. 25 2015
Mane grows wild, +bones
Pelt gains skeletal pattern
Fangs grow larger,
becomes deer-headed
Claws extend considerably
Grows 1 foot taller
Antlers lengthen, &
become pronged
Transformation causes
fatigue and thus
added hunger
soft_focus: (-glugglug-)
273 ITHAQUA ST. APT 16
THE BUILDINGFLOORPLAN & DETAILSMINOR ROOMSMAIN ROOMSTHE BEDROOMS
NEIGHBORHOOD & NEIGHBORS
GENERAL BUILDING DETAILS
TOP FLOOR
THE ROOF
APARTMENT LAYOUT
WALLS & FLOORING
WINDOWS
UTILITIES OF NOTE
FOYER & ENTRANCE
STORAGE & LAUNDRY
LINEN & FABRICS CLOSET
BALCONY
WASHROOM
KITCHEN
GREAT ROOM
KURT'S ROOM
REIRA'S ROOM



THE BUILDING
NEIGHBORHOOD & NEIGHBORS
The neighborhood Kurt and Reira live in is considered a relatively 'safe' one as far as humans go; ordinarily this would make things a bit more awkward for monsters, but it seems that Kurt's immediately passive nature may have swayed the neighbors somewhat--useful, when a horseman decides to suddenly make your apartment building symmetrical instead of asymmetrical and blocks off someone's fancy penthouse balcony. It seems said neighbors are alarmingly fine with this however (likely because they have...Another. Balcony.); they in fact have set up a system to string a clothes line between the windows so that both sides can dry their laundry easier.
GENERAL BUILDING DETAILS
Kurt overall leaves a continually pleasant attitude in the building, and has a habit of joining in with the small parties hosted for the residents; whether or not the residents themselves are counting on him to keep other monsters at bay is unknown. As it is, these parties are generally hosted in the building's rec room, which is located on the main floor; other rooms down here are simply other apartment buildings, as well as the landlord's office. Originally the building, as noted above, was asymmetrical, with the landlord's own home forming a sort of penthouse at the top. The building itself is about 7 stories tall (not including the initial, department level), and the numbering system for apartments is...odd.

Rather than the expected system of Floor number-0-apartment number, apartments are instead numbered 'bottom to top' (so the lower apartments begin with 7, the second floor with 6, and so on). Since Kurt's apartment technically wasn't part of the initial plan, it thus takes a number according to the floor beneath it, which had five rather large apartments; '1-6' (or '16' as it is listed on the address boxes). The Landlord's apartment is simply numbered '0'.
TOP FLOOR
Aside from the penthouse, the upper floor originally only had an elevator, as well as a staircase, which was formerly locked for safety reasons. Only the elevator needs a key now, while a gate has been set between the Landlord's apartment and the remaining hall; stairs to the roof are on the other side of this. Compared to Kurt's apartment, which was added to fill the small space this left on the otherwise asymmetrical building, the Landlord's apartment was quite large; double, if not more than double, the size, though considering the fact that he is a married man with children, this is likely understandable. As it is, it is implied that the penthouse has a back entrance, as there are occasions where the gate is left untouched for a number of days. (The gate as well is coated in silver; the landlord may say he trusts his neighbor, but safety comes first!)
THE ROOF
At present, only the landlord has access to the roof. There really isn't anything up there anyway, though. ...Yet...



FLOORPLAN & DETAILS
APARTMENT LAYOUT
Kurt's apartment is a somewhat cramped space, made doubly so by the fact that both he and Reira are wendigo; for Kurt this means twisting his head awkwardly through each door, and fumbling with his legs, while Reira himself simply has less room to really move around (the advantages of being small). In order to have the space for a 'great room' (chairs, coffee table, etc), the kitchen counter has a small set of bar chairs along the side where the two eat. The apartment otherwise has a tiny storage area, small bedrooms for each, a washroom, and then finally a balcony from which they dry their laundry.
WALLS & FLOORING
Since the apartment was 'commissioned' by Tikbalang, the interior design is needless to say...his choice. Curiously enough, the papering in Reira's room is still somewhat fitting, being covered with blue carousel horses. The papering in other rooms run from horse heads to strange spiralling patterns whose details are difficult to make out without staring for hours on end.

Only rooms without wallpaper along them are the back wall of the Kitchen--which is instead tile (some of which are marked with hooves), and the bathroom, which also has tile along the walls near the shower. The flooring in those rooms is tile as well; in the other rooms however, it is hardwood, which makes it a bit tricky to walk around (hooves do not have much traction on such smooth surfaces at all!!)
WINDOWS
An unfortunate and unexpected backfire came with the apartment, one which didn't quite manifest until later, is the windows. The landlord prides his building's ability to give the tenants as much sun as they need, which means as many windows as is structurally sound. As Kurt and Reira are both Wendigo, this is an impressive issue; Tikbalang left them no curtains, which means that unless Kurt fixes this issue quick enough, they'll risk going entirely blind just by opening their eyes during the daylight hours.
UTILITIES OF NOTE
As with most homes in Bavan, electricity runs through the apartment, along with plumbing. Water and power are thus both utilities that Kurt is required to pay to the Landlord, (with rent being another matter altogether). The pipes, thankfully, have no issue--though using the stove gets a bit tricky when it's open flame, and you are fatally weak to fire!!

Currently, while they have electricity, they do not have a television, or nearly as many lamps as noted on the floorplan; they do however, have a radio, which is often tuned into certain story-programs.


MINOR ROOMS
FOYER & ENTRANCE
The entry to the apartment is curiously spacious to some perhaps, or at least until one actually sees the wendigo both standing there. The hall is thankfully wide enough for a naga to pass through, though really if you can't pass through that, you can't pass through the door. As both residents are wendigo of course, there is no shoe rack; there is, however, a bristle-hedgehog, which was given to them by one of the apartment residents as a move-in gift with the idea that they could use it to scrape off any grime from their hooves. (It works.)

In addition to the hedge hog, there is also a small coat-rack; once again, there is little here, save for raincoats for both, and eventually a winter coat for Reira, as both boys are immune to the cold (but in the case of the latter, still fond of heat).
STORAGE & LAUNDRY
The storage closet is a tiny room, which can barely be considered 'storage'. Inside there is a small washing machine which Kurt managed to scrape together the funds for, along with other cleaning tools such as a broom, mop, and vacuum (for rugs). Because of this however, Kurt has to essentially empty the closet in order to do laundry.
LINEN & FABRICS CLOSET
The second closet in the foyer is more likely intended to have been where coats ACTUALLY went, but Kurt instead uses it for other purposes; in addition to storing any spare linen for the bedrooms, it is where the vast majority of the fabrics for his side job are kept, stacked neatly and organized as best as possible. Towels, however, are kept in the bathroom..
BALCONY
Just barely large enough to perhaps sit a chair on the one side, the balcony is used mostly for laundry purposes; after the apartment appeared there, the Landlord created a deal with them, stringing a long clothes-line system between the two railings. As a result, they occasionally either gain or lose a shirt.

Oops.



MAIN ROOMS
WASHROOM
The washroom is a simple one, with the bare basics enclosed inside; there is a shower/bath off to the side, and across from the sink can be found a small closet, within which towels and other supplies such as for cleaning can be stored. Since Reira and Kurt are both furred, and Kurt in particular stands firmly by the idea of keeping clean, they go through a lot of shampoo to say the least.

Aside from everything, there is also a small stool folded beside the sink, which Reira uses to be able to use it and see in the mirror.
KITCHEN
The kitchen is somewhat narrowly fashioned, with things arranged such that it is impossible to walk around anything when the oven door is open; there are a number of cabinets within the tiled area of the room thankfully, and the sink is just large enough that a large pot can be set inside for washing (though it is still quite awkward).

The counter with the sink built into it is wider than normal however, as it is also what serves as the kitchen table. On the wood portion of the 'kitchen', there are three bar-chairs lined up along the counter, where people can sit and eat. Rather unfortunately, as with most any area of the house, there is a window shining directly onto said counter--and the glass balcony door is just behind them.
GREAT ROOM
Attached to the kitchen, the great room is by far the most well lit room in the apartment, much to Kurt's eventual chagrin. It is loosely furnished when the apartment is first acquired--there is a loveseat, and two matching chairs, both patterned with a design of plants which rather curiously resemble horsetail grass. There is also a tall radio, which stands between the doors to Reira and Kurt's rooms, and behind the loveseat is a desk and chair where Kurt is able to do much of his sewing work (most particularly after he gets a sewing machine.

Eventually there is also a floor rug, a coffee table, a number of lamps, and a television here as well, along with a small bookshelf.


BEDROOMS
KURT'S ROOM
Kurt's bedroom is patterned with another curious and unknown wallpaper, and rather unfortunately for him is also the bedroom with the most windows. It came with a cushioned bench in one of the corners, with shelves in the base--the bench being built in completely. Aside from that, he has his bed, wardrobe for clothes, and a small dressing table/desk with a stool, where paper work and such is often done if he wants Reira to be unaware of his actions. There is also a side table, and eventually an accompanying lamp; though there is not much room to store anything on it.
REIRA'S ROOM
Reira's room is about as large as Kurt's, with half the risk--literally, it has half as many windows thanks to the fortunate fact that it is located between Kurt's room and the washroom (Though the washroom itself still remains the only room in the apartment without windows). Inside Reira's room is much the same furnishings as in Kurt's; there is a wardrobe, a dressing table/desk with accompanying stool, and a small side table with a lamp. Reira's bed however is far smaller than Kurt's, as the boy will never have need for anything larger than a child's bed. It has also been curtained; both beds are four posters. Additionally, instead of a corner bench as in Kurt's room, Reira's room has a rocking chair in the corner, and Kurt often finds himself falling asleep there when trying to keep an eye on Reira.
soft_focus: (-glugglug-)

 
CONTACTS


 


'HANDLERS'


Bucky said a handler is someone who you're loyal to, that's really strong. Since loyal means someone you trust, that means Niisama is probably mine, right? Niisama isn't here, but if he isn't there I'm supposed to listen to what the Lancers say, and if the Lancers aren't there, I listen to these people instead, since I live with them right now. So that makes them handlers too, I think.



 




Even though they aren't the ones I'm supposed to listen to, a lot of these people helped me before. I also see some of them a lot, so if I have to, I'm okay with listening to them too.






I didn't talk to these people very much, but I know their names. I will probably talk to them more some other day, maybe.



 




I've seen these ones before, but I don't know who they are, not really. Maybe I can ask later.






People I don't like at all... ...Also people that I've been told to stay away from. ...There's only one right now...

 
soft_focus: (Default)
Top )
THREAD TRACKING
EVENT DATELOCATION MUSE(S)LINK
 
Graveyard Arrival (Top Level) June 8 | 2015Bavan Cemetary  (138)
 • Reira meets who he calls 'the Red Star'    Bucky Barnes(3)
 • Reira runs into Naomi    Naomi(18)
 • Reira meets another monster, named Skye. June 11 | 2015  Skye(20)
 • Reira meets Kurt after plenty of searching.    Kurt(40)
 • Lost in Bavan, Reira gets food from Kaito June 14 | 2015Bavan City Kaito Kuroba(35)
 • Reira meets Harry after losing Kurt & Bucky    Harry Dresden(21)
 
Reira meets Coulson, after he escapes a shallow grave. June 8 | 2015Bavan Graveyard Phil Coulson(18)
 
Reira meets Jon Snow, actually helping this time. June 8 | 2015Bavan Graveyard Jon Snow(6)
 
Reira finds another grave, meeting Joan June 8 | 2015Bavan Graveyard Joan Watson(2)
 
Searching in crypts, Reira meets Dante June 8 | 2015Bavan Mausoleum Dante(13)
 
Canvasing the grounds, Reira meets Kaito June 8 | 2015Bavan Graveyard Kaito Kuroba(30)
 
Reira searches some crypts with Mairon June 9 | 2015Bavan Mausoleum Mairon (Sauron)(10)
 
Reira meets David, but gets separated unfortunately. June 12 | 2015Bavan Mausoleum David Xanatos(14)
 
Mistaking her for a duel monster, Reira meets Amethyst. June 14 | 2015Bavan Graveyard Amethyst(3)
 
Reira helps Wesley out of a tomb. June 16 | 2015Bavan Graveyard Wesley(7)
 
Reira gets a teddy from Kurt. June 14 | 2015Castle Logan Kurt(19)
 
Reira settles into Castle Logan June 14 | 2015Castle Logan  (118)
 • Reira explains 'Duel Disks' to 'Red Star'    Bucky Barnes(38)
 • Reira teaches Kurt about Duel Monsters    Kurt(55)
 • In the evening, Reira and Kurt chat.    Kurt(25)
 
Skye brings Reira to Bavan June 18 | 2015Skye's Home  (23)
 • Skye meets Kurt, plans are made.    Skye & Kurt(8)
 • Skye, Bucky, & Reira make soup    Skye & Bucky(15)
 
Meets 'Lil Gideon' in a park. June 18 | 2015Bavan City Lil Gideon(2)
 
Reira finds Yuuya. June 18 | 2015Bavan City Yuuya Sakaki(12)
 
Forest Song (Top Level) June 20 | 2015Lager Woods  (5)
 • For a drop of blood, one coupon.    'The Plants'(5)
 
Yuusei is encountered in the wood June 21 | 2015Lager Woods Yuusei Fudou(14)
 
Reira keeps Kurt from breaking his nose June 21 | 2015Lager Woods Kurt(11)
 
Coulson & Reira try leaving the woods. June 21 | 2015Lager Wood Phil Coulson(12)
 
Bucky & Reira discuss 'orders'. June 21 | 2015Lager Woods Bucky Barnes(16)
 
Reira meets Steven (& his Tree Mom!). June 21 | 2015Lager Woods Steven Universe(4)
 
Reira meets Hiro Hamada. June 22 | 2015Logan Woods Hiro Hamada
 
Jon Snow is encountered again. June 27 | 2015Logan Woods Jon Snow(5)
 
Reira watches Robb tend his wound. June 21 | 2015Lager Woods Robb Stark
 
Reira explains his 'orders'. June 23 | 2015Skye's Home Skye & Bucky(21)
 
Reira attempts to locate 'Red Star' June 27 | 2015Online  
 • First, he asks Skye    Skye(4)
 • Next, he tries Coulson    Phil Coulson(7)
 • Reira finally goes to the 'source'.    Bucky Barnes(24)
 
First changes hit, and Reira 'dies'. June 28 | 2015Lager Woods Kurt & Bucky
 
More changes come during the Fog June 30 | 2015Bavan  
 • Fitz helps Reira relearn walking    Leo Fitz
 • Kurt realizes Reira craves humans.    Kurt(23)
 • Reira shares fish with Coulson    Phil Coulson
 • Skye realizes Reira is a Wendigo July 2 | 2015  Skye
 
Jon is encountered in the fog June 30 | 2015Bavan Jon Snow
 
Reira mistakes Theon for his brother July 1 | 2015Bavan Theon
 
Reira meets Chilton July 1 | 2015Bavan Frederick Chilton
 
Bucky & Reira wake up at noon June 30 | 2015Bavan Bucky Barnes
 
Reira brings Yuuya to meet the others July 4 | 2015Bavan Yuuya, Kurt, Bucky, Skye
 
Reira meets Ilia online July 5 | 2015Network Ilia (NPC)
 
Kaito is 'allowed' to break into the castle July 11 | 2015Network 'KID'... & Hawke(9)
 
Reira warns Robb about the 'Break In' July 12 | 2015Network Robb Stark(4)
 
Jon and Reira talk about brothers (and 'Arya') July 10 | 2015Network Jon Snow
 
At the lake, Reira meets 'Arya' July 10 | 2015Lake Dala Jeyne Poole ('Arya')
 
Reira gives snake tips to Robb July 8 | 2015Castle Logan Robb Stark
 
Reira during the Truth Event July 8 | 2015Bavan & Castle Logan  
 • Kurt flees from Reira  Castle Logan Kurt(16)
 • Skye & Reira talk before flying. July 9 | 2015Castle Logan Skye
 • Yuuya runs into a 'chatty' Reira July 12 | 2015Bavan Yuuya Sakaki
 
Yuusei is found on a streetlamp July 9 | 2015Bavan Yuusei Fudou(11)
 
Reira meets Stan Pines July 15 | 2015Lake Dala Stan Pines
 
Reira finds Ilia's Bakery July 12 | 2015Bavan Ilia (NPC)(10)
 
Reira meets a monstrous Ward July 14 | 2015Bavan Grant Ward
 
Fitz is found soaked and human-y July 12 | 2015Bavan Leo Fitz
 
David & Reira talk about 'soldiers'. July 11 | 2015Bavan David Xanatos
 
Reira tries to help Coulson July 11 | 2015Bavan Phil Coulson
 
Looking for Kurt, Reira finds Bucky July 9 | 2015Bavan Bucky Barnes(30)
 
Reira finds Kurt, & they go back to Bavan July 9 | 2015Bavan Kurt
 
Finding Steven triggers travel mode July 16 | 2015Bavan Steven Universe(4)
 
Reira finds Pearl while stuck in deer form. July 18 | 2015Bavan Pearl
 
Kurt finds Reira dealing with antlers July 15 | 2015Bavan Kurt
 
KID succeeds in breaking in! July 16 | 2015Castle Logan Kaito Kuroba (KID)(6)
 
Reiji appears from within the woods. July 18 | 2015Castle Logan Reiji (4th Wall)(20)
 
Reira introduces Kurt to Reiji July 20 | 2015Castle Logan Kurt & Reiji (4th Wall)(7)

Reira shares news of Reiji's Arrival! July 19 | 2015Network  
 • Thank you for beds, Hawke July 20 | 2015  Hawke(3)
 • Kurt feels it's a bit late... July 20 | 2015  Kurt(0)
 • Reira arranges for Reiji & David to meet. July 20 | 2015  David Xanatos(4)
 • Yuuya 'congratulates' Reira July 20 | 2015  Yuuya Sakaki(5)
 • Bucky decides to meet Reiji too. July 20 | 2015  Bucky Barnes(4)
 • Kaito is genuinely curious. July 20 | 2015  Kaito Kuroba(4)
 • Skye considers meeting Reiji July 22 | 2015  Skye(5)
 • Coulson hears the news July 24 | 2015  Phil Coulson(4)
 • Fitz tells Reira about the ones he found too July 28 | 2015  Leo Fitz(6)
 
Reira meets another Robb July 22 | 2015Castle Logan Robb Stark (4th Wall)
 
Reira encounters Owen at David's party July 23 | 2015Bavan Owen (4th Wall) & David Xanatos
 
Yuusei & Reira share human meatballs July 23 | 2015Bavan Yuusei Fudou
 
Reira searches for Reiji, but finds Bucky July 26 | 2015Bavan Bucky Barnes
 
 
Searching for Reiji again, Reira finds Shun July 26 | 2015Bavan Shun Kurosaki (4th Wall)
 
Shun brings Reira to Yuuya's home July 28 | 2015Yuuya's Home  
 • Reira & Serena cook human meat    Serena (4th Wall)
 • Turns out it was Yuugo's meat. July 31 | 2015  Yuugo (4th Wall)
 
Reira's brother dies. Aug 5 | 2015Reira's Home Reiji | 4th Wall(26)
 
Yuuya finds Reira coated in dust Aug 10 | 2015Reira's Home Yuuya Sakaki
 
Reira mourns the loss of his brother Aug 10 | 2015Reira's Home  
 • Kurt tries not to leave Reira alone.    Kurt
 • Shun tells Reira what 'self' is. Aug 13 2015  Shun(15)
 • Kaito visits Reira in the night.    Kaito Kuroba
 • Yuugo returns for a visit.    Yuugo
 • Bucky & Steve arrive to babysit    Bucky & Steve
 • Fitz checks in on Reira    Leo Fitz
 
Reira tries to get some of Lapis' food Aug 11 | 2015Bavan Lapis Lazuli
 
Gundam helps Reira leave a Tanabata wish Aug 11 | 2015Bavan Gundam Tanaka
 
Reira gets help when Kurt drives himself too far Aug 15 | 2015Bavan Ed Elric and Kurt
 
The fog brings forth a grisly dietary truth Aug 14 | 2015Bavan Bucky Barnes
 
Bucky sets up training days with Reira Aug 16 | 2015Network Bucky Barnes
 
Bucky teaches Reira to hunt and hide. Aug 18 | 2015Lager Woods  
 • The pick-up    Bucky & Kurt
 • Reira ambushes Robb    Bucky & Robb Stark
 • A rabbit is caught.    Bucky
 
'Niisama' is heard on the radio. Aug 19 | 2015Bavan Thomas Arclight (IV)
 
Kaito finds Reira hiding. Aug 20 | 2015Motasvard Kaito Kuroba
 
Reira & Jon uncover a hidden basement. Aug 20 | 2015Motasvard Jon Snow
 
David & Reira search the basement more. Aug 20 | 2015Motasvard David Xanatos
 
Reira meets Fetch above the library. Aug 22 | 2015Motasvard Fetch
 
Stocke searches the post office with Reira Aug 22 | 2015Motasvard Stocke
 
Yuuya wants Reira to 'smile' Aug 24 | 2015Motasvard Yuuya Sakaki(13)
 
Reira runs the Wire Trap with Kaito & Killua Aug 29 | 2015Motasvard Kaito Kuroba and Killua
 
Shun calls in to make sure Reira is safe. Aug 31 | 2015Network Kurosaki Shun(8)
 
Reira feels David's riddle is 'obvious'. Aug 29 | 2015Network David Xanatos
 
Reira spies Yuugo outside his window. Aug 30 | 2015Bavan Yuugo
 
Delsin (a Crow) lands on the clothesline Aug 30 | 2015Bavan Delsin
 
Reira sits with Shun on the roof Aug 31 | 2015Bavan Shun Kurosaki(10)
 
Reira meets the 'voicealike' Aug 30 | 2015Bavan Thomas Arclight (IV)(15)
 
Reira tries to bring food home Aug 31 | 2015Bavan Lady
 
Why is Bucky Naked Aug 31 | 2015Bavan Bucky Barnes
 
Hiro is...Different this time. Sep 1 | 2015Bavan Hiro Hamada
 
Reira returns from Motasvard for Changes. Aug 31 | 2015Bavan  
 • Kurt & Reira reunite    Kurt
 • Kaito takes Reira out for some fun    Kaito Kuroba
 • Kaito faces the consequences    Kaito & Kurt
 • Kurt spends more time with Reira    Kurt
 • Reira spends the day with Robb    Robb Stark
 • David watches Reira for the day    David Xanatos
 
Tadashi bumps into Reira in the street. Sep 1 | 2015Bavan Tadashi Hamada
 
Reira first meets Yuuto...in person. Sep 5 | 2015Bavan Yuuto
 
Reira misunderstands Wirt's point. Sep 5 | 2015Network Wirt
 
Kaito resolves to bring Reira to the beach. Sep 5 | 2015Network Kaito Kuroba
 
Skye returns to an oblivious Reira Sep 5 | 2015Bavan Skye
 
The Wardrobe opens to the 4th's Domain Sep 7 | 2015The Arcade  
 • Yuugo berates Reira for joining the 4th    Yuugo
 • Reira unintentionally gets Kaito enlisted    Kaito Kuroba
 • Yuzu tells Reira the risks of alignment    Yuzu Hiiragi
 • Shun bars Reira entry to the Arcade    Shun Kurosaki
 
Yuuya learns about Wendigo Hunger Sep 10 | 2015Network Yuuya Sakaki(5)
 
Reira explains memory dissonance to Athena Sep 11 | 2015Network Athena(4)
 
Otacon & Reira discuss new powers Sep 11 | 2015Network Otacon
 
Reira learns about birthdays and is invited to one Sep 11 | 2015Network Grantaire
 
Reira returns to visit Ilia's Bakery Sep 11 | 2015Bavan Ilia (NPC)
 
Killua & Reira are after similar kills Sep 11 | 2015Bavan Killua
 
Reira wants to join the Stick Fight Sep 13 | 2015Network Coulsand(2)
 
Reira finds Bucky's cat in the new apartment Sep 17 | 2015Bavan Bucky Barnes
 
Reira talks to 'Jon' about family Sep 19 | 2015Bavan Theon (as Jon)
 
Marco tries drowning the undrownable Sep 19 | 2015Bavan Marco Evangelisti
 
Reira tells Harry about the 'Lying Fish' Sep 25 | 2015Bavan Harry Dresden
 
Reira attends Enjolras' birthday party Sep 21 | 2015Bavan Enjolras & Grantaire
 
Kurumi & Reira talk about Kurt Sep 22 | 2015Harvest Festival Kurumi
 
Pearl explains what Gems are Sep 22 | 2015Harvest Festival Pearl
 
Terezi & Reira make their way through the maze Sep 22 | 2015Harvest Festival Terezi
 
Reira & Mahiru argue over apple bobbing Sep 23 | 2015Harvest Festival Mahiru Koizumi
 
Kurt & Reira rest on a Hay Bale Ride Sep 23 | 2015Harvest Festival Kurt Radcliffe
 
Reira meets 'Frankie' Sep 23 | 2015Harvest Festival Frankie (NPC)
 
IV & Reira play games together Sep 25 | 2015Bavan IV (Thomas Arclight)
 
Reira briefly unlocks his Fog Mode Sep 22 | 2015Bavan Shun Kurosaki
 
David helps Reira make goggle lenses from troll crystal Oct 11 | 2015Bavan David Xanatos
 
Reira tries to save Sulley's hands Oct 5 | 2015Plaga's Peak Sulley
 
Reira meets 'Natasha' (Black Widow) Oct 5 | 2015Plaga's Peak Natasha Romanoff
 
Another Crow is encountered! Oct 5 | 2015Plaga's Peak Crow Hogan
 
Matt & Reira find a laptop Oct 5 | 2015Plaga's Peak Matt Murdock
 
Reira tells Lapis what her monster type is Oct 5 | 2015Plaga's Peak Lapis Lazuli
 
Bee & Reira make a deal about annoying Goats Oct 5 | 2015Plaga's Peak Bee
 
Kurt & Reira bring Shingo partway down the mountain. Oct 6 | 2015Plaga's Peak Kurt Radcliffe & Shingo Sawatari
 
Reira & Fitz talk about antlers Oct 9 | 2015Bavan Leo Fitz
 
Kurt & Reira settle in with Tsukikage at home. Oct 13 | 2015Bavan Kurt Radcliffe & Tsukikage
 
Reira goes shopping! Oct 14 | 2015Bavan  
 • Yuuto & Reira look for goggles    Yuuto
 • Reira & Tsukikage go shopping together.    Tsukikage
 
Tsukikage & Reira stop at a cafe Oct 17 | 2015Bavan Homura & Tsukikage
 
Tsukikage meets Robb, with Reira Oct 17 | 2015Bavan Robb Stark & Tsukikage
 
Changes hit on the mountain! FAERIE! Oct 19 | 2015Plaga's Peak  
 • Vanitas tries to eat Reira.    Vanitas
 • Blues catches Reira, and his things too    Blues
 
Yuuya needs pants. Oct 19 | 2015Plaga's Peak Yuuya Sakaki
 
Reira warns Shingo about the holes Oct 19 | 2015Network Shingo Sawatari
 
One faerie catches another! Oct 19 | 2015Plaga's Peak Newt
 
David is a coyote now Oct 19 | 2015Plaga's Peak David Xanatos
 
Reira flies through Amethyst! Oct 19 | 2015Plaga's Peak Amethyst
 
Yuuto gives Reira his cape to stay warm Oct 19 | 2015Plaga's Peak Yuuto
 
Reira meets Enjolras once again Oct 19 | 2015Plaga's Peak Enjolras
 
Card House Camping Time! Oct 26 | 2015Tunn Island  
 • Reira discovers a mouth on his middle.    Tsukikage
 • Shingo catches Reira in his web    Shingo Sawatari
 • Reira learns more flight control from Shun    Shun Kurosaki
 
Reira teaches Yuuto how to fly as a bat Oct 26 | 2015Tunn Island Yuuto
 
Jack the snake meets Reira's middle Oct 27 | 2015Tunn Island Yuugo
 
Reira finds that Bucky & Tsukikage already met Oct 30 | 2015Bavan Tsukikage & Bucky
 
Tsukikage's final changes bring Reira adept status Nov 5 | 2015Reira's Home Tsukikage &Kurt
 
Reira talks about those who are 'gone' Nov 10 | 2015Network Lars
 
Blue gets advice on hiding Nov 11 | 2015Network Blue
 
Reira talks about gods Nov 15 | 2015Network Raphael
 
Reira talks about gods Nov 15 | 2015Bavan Woods Elsa
 
 
soft_focus: (Trap activate-!)
HOW'S MY DRIVING
REIRA AKABA | GOBLIN | FOURTH ALIGNED PRIEST

LAKE DALA, BAVAN LAKESIDE RESIDENT


PERMISSIONS


* FOURTH-WALLING -- Rather not, she's got enough brainbreak to deal with
* BACKTAGGING -- Perfectly fine! Threadhops are also ok if all involved agree!


* HUGGING/GRABBING -- She's eleven so while she might protest lightly, it's not like much is stopping you. THAT SAID.
* INJURY -- PM first if it goes beyond minor cuts and scrapes (so like broken bones or leeched energy). Goes without saying that any actual dying means heavy plotting.
* MIND READING/SIMILAR -- Reira has information revealed about her history that may be triggering in many ways, so it would be best to send a message before such techniques, so that things can better be worked out.
* ROMANCE -- She's 11 at the moment, but if you're in her age window and just want to hold hands and hug, go for it? For obvious reasons, I'm not comfortable with anything that moves beyond what would probably be considered a playdate/outting with a friend for obvious reasons.

WARNINGS

As noted above, Reira has what may be a very triggering background, having lived in the core of a warzone from birth until just recently in her series. It should not come up by this point in time within the game, but if there are concerns even so, let me know.

Specific details on this matter include matters of child abuse/neglect, 'experimentation' (think Winter Soldier with Cards here), and child warfare. Once again, these topics should not come up (and if they do, will come with explicit warning), but please let me know ahead of time if you wish to avoid these matters no matter what.

Do you have questions or concerns about Reira's character? Potential squicks or phobias you wish to address so that they're avoided in the future? Leave a comment here, and I'll make sure to keep that in mind.

Additionally, if you wish to do some plotting beyond game events, you can leave a note here for that as well. Just leave a comment below, and I'll get to it ASAP!

Please note that this page will be updated as Reira's location, appearance, and deity alliance change.

Ryslig App

May. 25th, 2015 09:07 pm
soft_focus: (-glugglug-)
OOC INFORMATION
Name: Usagi
Contact: Plurk (usagisquared)
Other Characters: None

CHARACTER INFORMATION
Character Name: Reira Akaba
Age: 7 (Age vague)
Canon: Yu-Gi-Oh! Arc V
Canon Point: Episode 58
Character Information: History Here!

Personality: Younger brother to Reiji Akaba, Reira is both alike and completely unlike the elder of the Akaba boys by far. What they share beyond physical traits is little; but it is enough. Highly intelligent, a heavy amount of expectations have been placed on him despite his age; as a student of LDS, he's become known as the 'gem of LDS' (being directly referred to as such)--a celebrated and powerful result of their classes--and beyond this, he is by far the youngest member of the Lancers Defense Selection, with all others of the 9-man team being between the ages of 14 and 16. Despite this strength however, it seems as if the path there has been relatively devoid of support outside his brother; he observes the sight of other children being cheered on and even encouraged after their loss, with a distant and perhaps even confused stare. It's a clearly foreign sight to him, one which he quickly turns away from at that time.

It can be difficult to gauge Reira's emotions with that in mind; though he speaks clearer and stronger when serious--something he seems to rarely do at all--his demeanor is typically very quiet and subdued. His words come slowly, and even hesitantly (with his words audibly coming across as such, and the translations of them being constantly filled with elipses and pauses). During duel chants and duels themselves he reacts just as minimally, even in combination with that stronger voice. His words are monotonous, and his expression almost permanently wide-eyed and blank. During a duel, very little if anything seems to phase him either--a likely product of constant training in LDS, along with the expectations of his mother and brother. Outside a duel, he's simply quiet; he scarcely vocalizes beyond short sounds (such as when he gestured to the collapsing Solid Vision Wall during Yuuya's duel against Security), restricting himself to stares and cries of alarm; the most he asks during this particular moment in fact is 'where's my brother?', and to even claim he utilizes gestures ordinarily would be somewhat false. Beyond his point toward the wall after all, he made no such motions.

Because of the subtleties of his emotions, it becomes very evident when he experiences them strongly--the key word being 'when'. When he smiles, it has so far been entirely restricted to events regarding his brother; he smiles and breathes with relief at contact with and encouragement from him after winning a duel--and even thanks the boy he defeats in the final championship duel after said boy compares him to Reiji, a comment to which Reira quietly says '...thanks' in response to. In contrast to this, he gave no response at all to an earlier comment from the same boy, regarding his fusion summoning skill; considering how many other adults have already regarded him as best of the best (News reporter on his debut, his own mother), it's clear that such comments are considered more typical, expected, if anything after all.

If there is one aspect of his personality that can be seen most clearly from the rest, it is his fear--something that is observed almost immediately by the main cast upon his debut. A state he seems to almost perpetually be in, Reira carries his teddybear constantly as security toward this. He is seen clutching it closely when his mother grabs his shoulder while bragging about how she's certain her son will win his next match, and only puts it down for a due--or rather, hands it to someone else without comment, expecting them to take it instead (this point alone outs him as a rather direct child when it comes to interactions, but he otherwise prefers minimum interaction, noted by how often in recent episodes he's simply sat off to the side in silence). When witnessing the crowds of the opening ceremonies for the tournament, as well as when in the presence of those who seem angry, Reira squeezes it tightly with both arms--expressions of clear terror over his face in these moments, his grip on the bear firm and unbreaking (he's been pulled around a fair bit with this thing still held close, though there is more to that below, as it was a more extreme case.)

This fear amplifies without the presence of his brother, as seen in more recent events. In both of the prior examples, Reiji is with him, albeit sitting and minding his own business. When he appears in Synchro without him however, his first instinct is to run from what danger appears, crying aloud in terror. His responses to when Yuuya (who of course is present) attempts to comfort him, are minimal at best. Yuuya's entertainment techniques are met with confusion and uncertainity, and while he obeys the other's request to 'hold tight' (with them riding on Yuuya's hippo in that moment), it is evident that Yuuya does not succeed in calming Reira down more than a fraction. While the boy clings to him in fear during those moments, and does indeed remain relatively close sometime after, he withdraws as soon as the danger has passed, again holding his bear close and his mouth shut. His comfort levels around Yuuya are thus truly 'minimal', even if it is a clear difference between the teen and the remaining people around--Reira still needs a nudge to be pulled to attention (Though this is more connected to his habit of staring off in thought), and still remains mostly silent in the other's presence when outside a moment of panic. He simply happens to tolerate more of that 'presence', and, perhaps, now carry awareness that Yuuya at least is someone he can hide behind if danger comes again.

Overall Reira seems to be a very shy, withdrawn child; he idolizes his elder brother, to the point that at the very mention of searching for him, he brightens enough to blindly follow for a way to him...and likewise, whimpers and quietly whines when restained from that possible reunion (as seen when Yuuya himself held the boy back for his own safety, after Reira attempted to follow Serena and Sawatari to find the man). His dependence on him is unmistakeable, leaving him desperate and skittish without the brother there. When it comes to himself, Reira reacts heavily to the comments other make about him as well, not wanting to be seen or watched--when he is first introduced to the Lancers and met with comments of incredulity (largely being statements concerning his age, and how it would 'hold the others back'), he voices no defense for himself, and even turns away in clear discomfort, trying to 'shut them out'. While this is also reflected in his monotonous, depressive voice however, this also means that any emotions he does display beyond it are immediately evident. He's frightened by conflict certainly (or at the least, the idea of capture, considering Security's statements for arrest immediately preceeded his mad dash away and into a wall), and perhaps even by expectations placed on him; during the start of his first duel it is obvious that he is uncomfortable with being there, and he does not even begin his match until catching sight of his mother mouthing an unknown statement from a window--a sight met with fear and widening eyes before he gets to it. (In contrast of course, both the sight of a 'CC' card, an archetype similar to his brother's 'DD' in naming convention, as well as the connected motion to search for his brother in the window and realize the other's presence, are what spur him to duel seriously, showing the clear gap between his perceptions of his brother compared to all others in that moment.)

This combination of traits leaves him confused about the bonds between others and their friends, and especially about the idea of encouragement or happiness in the face of a loss; such things are what he has regarded with blank staring from afar after all, both after his duel, and even during it. Confusion aside though, these are things he clearly gives much thought toward; at the very least, combined with the many observations his brother has had him sit in on (key of which being duels concerning those of other dimensions), he is viewed as being capable of giving deeper thought into situations--his brother clearly holds his strength in high regard (even stating aloud that he considers the boy of equal strength to the other Lancers), and tells him to in particular observe a duel between duelists of Fusion and Xyz closely, as the 'fate of the world' itself rests upon it. Outside the statements of others, we have his very path of sight--the most noted being his stare to his brother's hands when a duelist on the screen they observe explains (brags about, really) the violent nature of the Fusion dimension. Reiji's hands tightened in their fold and trembled; a sight which Reira did not at all miss, and in fact stared at for some time, clearly taking the response into consideration.

Close as he is to his brother, separation does not become him. While he does at least seem slightly more open to other people, most obviously Yuuya thanks to the attack from Security, he does not tend to approach anyone on his own, and if anything is more inclined to curl into a ball off to the side to be alone with his bear. Being willing to be near and hold onto Yuuya is clearly not something that comes hand in hand with trust; not when each of Yuuya's dueling techniques are met with his questioning stare. This is a child who is asocial to a fault, drawing responses of confusion from others around them early on (in particular, the children he dueled in his first two matches viewed him as being weird), and otherwise fading from view when allowed (noted particularly by his background-sitting in recent episodes)...

However, given how little people have been letting him do that in most recent episodes (key being not only Yuuya, but also 'Amanda', a young girl living with Crow, the man who rescued the group and let them into his home), it's evident at least that he'll at least slightly begin to open up to others.

...Even if 'opening up' simply means displaying more than neutrality in their presence.

5-10 Key Character Traits:
  • Skittish
  • Mistrustful (slow to approach/believe others)
  • Quiet
  • Shy
  • Intelligent
  • Pensive
  • Watchful
  • 'Shadowy' (tends to trail after people when with them)
  • Solitary


Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER?
I'm fine with Either, but I would appreciate the change even more if it could be associated physically or thematically with Reira somehow.

Opt-Outs:
Goblin
Nymph
Vampire
Kelpie
Shade

Roleplay Sample:
Sample 1 TDM with Bucky Barnes
Sample 2 Top-level TDM Post
Sample 3 TDM with Harry Dresden

Profile

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Reira Akaba

January 2020

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