soft_focus: (.w.)
Reira has a unique form of Empathy, which allows her to gauge the feelings of those around her within a relatively large radius. While she does not necessarily know the precise names for various emotions, it Is still a matter that obviously requires permission or narration to make use of; unless otherwise planned, I will NEVER tag with Reira guessing at an emotion unless it is otherwise given as information in another person's tag.

Related to this, if you would like for Reira to not pick up on your character's emotions at all in threads, please let me know below. Similarly, if you are fine with casual empathy, but would rather avoid the ability to be tracked in this way, say so as well.
soft_focus: (extra 01)
REIRA AKABA
A victim of PTSD, and more than one type of war, from Yu-Gi-Oh! ARC-V. Gifted with the power of Empathy, she tried to save her world (And likely succeeded) at the cost of her own; she now stays with Sophocles and his family, and they're helping her to learn about 'normal' life things. Like Ice Cream.
Her RotoDex is a motherly sort, who often dotes on Reira when she's around. Reira unfortunately dodges her attention a lot.
PARTY
MOVESETMOVESET
Brave Bird
Steel Wing
Tackle
Lick
Snarl

code by [community profile] cawaii
soft_focus: (Default)
Name of Player: Usagi
Age: 26
Contact Info: [plurk.com profile] usagisquared

Character Name: Reira Akaba
Series: Yu-Gi-Oh! ARC-V (Ep 140)
Tell Me About Them “Personality”:

  • Selfless & Self Aware - As someone brought up with little sense of identity and self, Reira was forced to work her way through a number of social 'steps' in order to properly realize certain desires with regard to those around her. While in many ways selfish (refusing to duel someone because she was given candy by them), she quickly becomes someone capable of not only recognizing her own flaws to an extent (not long after the same above situation, she not only apologizes for refusing, but for feeling bitter toward the one who replaced her to duel- and even acknowledges that rather than dwelling on regrets, it is best to move on and do her best to be better). She is someone capable of prioritizing, to a point that even adults cannot- but in many ways does this to the detriment of her own self, taking a self-sacrificing attitude toward it. Aside from pushing herself into a PTSD attack to defend someone from attacking duelists, this attitude is what ultimately leads to her alliance with Ray in the series- telling the spirit that she may pilot her body as someone who is 'soulless' and 'without self, and then later sacrificing herself to stop Zarc so that Ray is not forced to do so again. This of course has limits- Reira is still a child, and for that matter, wrong amount many things (least of all being her own self-worth).

  • Caring & Direct - Above any other trait Reira displays, one of the most prominent that she develops is a sense of care. As noted in the previous bullet, Reira is incredibly selfless in her intentions, even if she has childish slips of selfishness (and rightfully so, she's seven). When she becomes close to someone, she naturally becomes inclined to worry about their wellbeing and situation, and ultimately her goals and ideals focus on the happiness of others, extending someone a second chance if she feels there is even a sliver of opportunity. Reira is however, quite direct all the same; she immediately assumes certain actions of others (such as handing an object to someone who will 'obviously' take it for her), and tends to assume that her perspective is the clearest. She doesn't understand that her experiences are not universal, and are in fact quite unique; so there is little shame to her words unless she feels someone could be angry with her, leading to very odd and awkward statements.

  • Anxious & Avoidant - While slowly coming out of her shell, and absolutely shown to be open with others that she is closer to, Reira is still someone whose character is shaped extensively by fear. Relying somewhat upon her empathy to warn her of those around, even with those she trusts she will cow to their will once 'stopped'...only making her move when she feels safe (such as when the one stopping her is simply Gone). Reira is the type to stay by herself in a corner, and grow surprised when someone else approaches- and even when she's the one to approach, it is with a nervous swallow and little to no greeting involved. To actually be scared is worse- depending on the situation, her instinct after freezing will be to either run away, or even run into the danger in a brutal panic.

  • Intelligent - A more minor trait, Reira is incredibly skilled and intelligent; she is literally programmed to duel of course, but she nonetheless is shown to surpass this with her own skills, a feat which allows her to OTK nine duelists in sets of three at minimum in the series. Reira is also quick to sort out information presented before her, and learn from it- case in point, the speed at which she not only recognizes the flaws of her actions in Synchro, but overcomes them, as well as the speed with which she responds to Zarc's final stand. Her intelligence, sadly, is somewhat overshadowed by a mere lack of awareness of the world around her. There are many things she simply does not know yet, and she will need to learn them in order to actually speak of them.

    Wiki Link: Dub names aside, look whose page sorted out the pronouns!
    Possessions:
    > Reira has one Duel Disk. But Reira's Duel Disk can do a Lot of Shit. It's a tablet. It's a field maker. It summons solid holograms that can just kind of...DO THING! But, it can't do any real damage and hits about as hard as a softball so there's that. Let's say it's Medium for now.
    > Reira's Teddy has Mysteriously Materialized. It's Small.
    > Reira also has her Duel Monsters Deck. That's also Small.

    That is all Reira owns :'[ Someone take her shopping.

    (And ofc she also gets those 6 Pokeballs and a Recovery Kit full of Berries and Potions.)

    RP Sample #1: One Thread,
    RP Sample #2: One.....Top level...
  • soft_focus: (Default)

    REIRA
    UN: REIRA
    ABOUT
    YEAR: 4
    AGE: 9
    D.O.B: Oct 12
    SPECIES: Human (???)
    BIRTHPLACE: ??? (Assumed Ukraine or Russia)
    APPEARANCE
    HAIR: Extremely long. Silver.
    EYES: Blue
    HEIGHT: 4'5''
    WEIGHT: 60lbs
    NOTABLE MARKS: N/A
    TYPICAL FASHION: Seen primarily in school uniform. Occasionally in casual outfits someone else bought for her.
     
     
    STATS & OTHER INFORMATION
    STR: 8 (expected limits of a child)
    DEX: 12 -> 25 (varies according to Sprite Possession)
    CON: 12 (fairly hardy despite appearances)
    INT: 14 (quick to adjust and work through classes...Mostly)
    WIS: 8 -> 22 (bears empathy as a Power; hindered by child logic)
    CHA: 12 (kind, and approachable despite Odd Habits)

    DORM INFO:
    ROOM: LUM 304
    DORMMATE: NONE

    CURRENT TIMETABLE:

    • Cryptoliterature
    • Study of Magical Creatures
    • Arts
    • Social Studies/Geography
    • PE
    • Math
    • Science
    • English (Second Language)
    PHYSICAL ABILITIES
    • Wind State | Windy's Possession Trait. Becomes wind for a small instant to avoid harm.
    • Lighter weight, greater speed | Windy's Possession Trait. Become more easily mobile in general.
    • Possession Ease | Flame Trait. Ease has lessened since the presence of the Snake. Naturally amplifies the magic of any 'possessor'.
    • ???
    MAGICAL ABILITIES
    • Flower Growth, Identification | Flower's Possession Trait. Naturally control the growth of flowering (and Only flowering) plants to an extent, as well as vague identifiers.
    • Bird Communication, Identification | Bird's Possession Trait. Naturally understand the intent of birds, while conveying her own. Vaguely identify species and 'types' of birds, and bargain for control.
    • Blight Invisibility | Moon's Possession Trait. Enables complete invisibility and non-detection to blighted forces while hidden from moonlight.
    • Empathetic Radar | Flame Trait. The ability to discern the emotions of others (albeit not by name), and use this to pinpoint the locations of others within a small radius. Negative emotions cause pain.
    • ???
     
    Languages & General Skills
    Russian | Fluent, but limited in vocabulary due to young age when learning.
    English | Well Passing; appears fluent, due to use of logic and technological aids.
    Unknown Outlands Languages | Mildly conversational in some languages of the Outlands.
    Skill; Bird Mimicry
    Skill; Climbing
    Skill; Hiding objects in places they shouldn't be able to fit within a room.
    Noted Inventory
    • Assorted Clothing | Via the Staff
    • School Supplies | Also Via the Staff
    PETS & FAMILIARS
    Wind ('Windy') | One of Four Sprites contracted to Reira by an unknown source. Represents the power of Winds.
    Moon | One of Four Sprites contracted to Reira by an unknown source. Represents the power of the Moon.
    Flower | One of Four Sprites contracted to Reira by an unknown source. Represents the power of Flowers.
    Bird ('Birds') | One of Four Sprites contracted to Reira by an unknown source. Represents the power of Birds.
    'Snake' | Hatched from an egg between Reira and Adelaide, during the Kagerou Event. It seemed to like Reira, so she looked after it and kept it safe. It's since gone home to the Outlands.
    MISSIONS
    • Spring Break Vacation | Mar 30-Apr 20 - Spring Vacation in Marsielle
    • BBC Interview Taping | Apr 14-20 - Trip to Oxford to avoid Interviews
    • Herald of Night | Jun 27 - Acted as part of Phylactery Searching
    soft_focus: (Default)

    REIRA AKABA
    child priest to the fourth god
    ABOUT
    AGE: 12
    D.O.B: May 8
    SPECIES: Goblin
    ALIGNMENT: Fourth God
    ARRIVAL DATE: Jun 8, 2015
    APPEARANCE
    HAIR: Long, partly buzzed at the sides. Silver.
    EYES: Blue
    HEIGHT: 5'0''
    WEIGHT: 105lbs
    NOTABLE MARKS: Deep Lavender Skin. Scar around neck, Bullet Scars near ribs (2). 'Freckles' around arms, shoulders, back. Glowing marks around freckles. Floral 'Clover' birthmark on left hand.
    TYPICAL FASHION: Remniscient of children in the 60s and 70s. Loose clothing, backless or button-down due to wings. Pastels and bright colours. Light up shoes from Felfri.
    STATS & OTHER INFORMATION
    STR: 15 (monsters >x6 humans in strength)
    DEX: 20 (flexible, uses Time to advantage)
    CON: 10 (child-level stamina)
    INT: 14 (smart, but still young)
    WIS: 17 (typically canny; can still be fooled)
    CHA: 8 (polite, but somewhat blunt/unnerving)

    PHYSICAL ENHANCEMENTS:
    • Flight Capable Wings
    • Breath Stop (Limit: 444 minutes)

    FEEDING REQUIREMENTS:
    • Energy, Monthly | No Hunger Sensation

    OTHER:
    • Death Count: 4 | Immediate Radio Revival
    • Current Coin Count: 2
    • Total Coins Spent: 820
    PETS & FAMILIARS
    • Lusus | A creature hatched from a stone in Lake Fors, per Mana's instruction. Large, and blind, it resembles a seal with a long 'trunk', with many hidden lamprey mouths. Lusus eats rocks, and is prickly toward anyone other than Reira.
    • Snocone | A small boreal owl Reira raised. Has a nesting hole in her room, and has been trained to deliver letters. Originally shared with Draco Malfoy.
    • Chocotorte & Sazha | Two cats from alternate sources. Chocotorte is a lykoi who belonged to Sora Shiunin. Sazha is a black forest cat who belonged to Bucky Barnes.
    NOTABLE INVENTORY
    • Enchanted Nyckelharpa | Purchased from Mana. The longer and more intensely music is played upon it, the harsher and more spread out a storm will be summoned. It requires re-charge time between storms.
    • Enchanted Goggles | Charmed by Mana. By tapping the sides, the lenses flash 'hi-beam' lights directly before them, with no consequence to herself. The lenses are troll crystals that were burned into a green hue.
    • Mysterious Coin | A gift from the plants of Lager Woods. Likely Useless.
    • Dried Skin Mask | A face stolen from the cape of a 'face-stealer' mage. Unused, but will last for one day when used. A perfect disguise as the human who once bore it.
    • Goblin-spike Spear & Sword | A goblin spike from Kaito Kuroba, carved by Mana and metalized by Tsukikage into a short sword. It can be mounted upon a staff to become a spear.
    • Goblin-spike Earrings | Remnants from Kaito's bone spike, carved by Mana into a set of earrings, meant for long ears.
    • Functional Duel Disk | Purchased from Tikbalang. The holograms are pass-through, but otherwise perfect.
    • Various Duel Decks | Gathered over time; Reiji's DDD Deck, One Slime-Graydle Deck, One Aromage Deck, and her own CCC Deck.
    • Arcade Key | Key to the 4th God's domain. Bears the mark of a clover, and her name. Drawn down any door-side, it will create an entrance.
    • Misc | Numerous stuffed toys, books, and clothes, given by others in Ryslig.
    CURRENT SCHOOL SUBJECTS
    • Math (Gr. 6 Level)
    • Language (Spelling, Grammar, Writing)
    • Literature & Reading Comp.
    • PE & Health
    • Science (Bio, Chem, Phys)
    • Arts & Crafts
    • Music
    • Social Studies & Geography
    PHYSICAL BOONS
    • Fourth-Altered Fog State | Boon of the 4th God; cannot form swap back once taken during fogs, but can be resisted over all until then. Bears numerous mechanical features.
    • Half Mechanical Wings | Purchased from Mana, Restored from Injury by Elias. Retractable.
    • Emotive Horns | Purchased from Mana
    • Retracting Spikes | Goblin Trait. Rise from 'freckles' at back and arms.
    • Sharp Claws, Teeth | Goblin Trait; claws resemble resin structures.
    • Wing-Like Fins | Goblin Trait; fold to resemble smaller bird wings. Retractable.
    • Unnatural Features | Goblin Trait; Feet are notably beastly in appearance, with toes moving to central point. Ears are excessively long, and pointed.
    • Night Vision | Goblin Trait; only partly effective beneath water.
    • Sun Weakness | Goblin Trait; Sunlight weakens, and burns the skin.
    GENERAL SKILLS
    • Nykelharpa playing
    • Singing (misc. genres)
    • Spear, Shortsword, Slingshot Combat
    • Misc. Crafts (Paper, clay, paints, etc.)
    • Inordinate knowledge of Bunyipyip Inquisition Cartoon
    MAGICAL BOONS
    • Time Stop | Boon of the 4th God; stop time for non-4th aligned beings for 4 minutes.
    • Radio Teleportation | Boon of the 4th God; teleport through any known active radio device.
    • Breath Stop | Boon of the 4th God; does not allow for pressure immunity.
    • Swimmer Carry | Boon of the 4th God; carry one passenger underwater with no breathing consequences, for 4 hours.
    • Shadow Shift | Boon of the 4th God; become 'shadows' once for maximum 5 minutes, with limited motion, between feeds- can be used to enter shadows with goblin magic.
    • Audible Swap | Boon of the 4th God; switch conversational sounds with nearby sounds in the ears of eavesdroppers.
    • Algae Speech & Control | Purchased from Mana; control does not apply to the algae of Central park, and cannot encourage unnatural growth or strength.
    • Shadow Transportation | Goblin Trait; take the form of a shadow to travel silently within the shadows of other things.
    • Dream & Hallucination Magic | Goblin Trait; create pleasant dreams and hallucinations, or darker nightmares and waking terrors using magic.
    • Four Element Magic | Goblin Trait; Medium-range mastery of the four elements, and how they combine.
    • Energy Draining Magic | Goblin Trait; the natural ability to drain human energy with magic.
    soft_focus: (-glugglug-)
    Stuff will go here- for now however!

    > Over all I am fairly okay with a lot of things, but when it comes to anything such as violence, or darker subjects, make sure to 1, ask to double check, and 2, be mindful of the muse age- Reira is 9!

    > If there are any things you're concerned about, or simply things that you want me to be aware of ahead of time for threads, feel free to let me know- I've enabled Anon-Screening to this end!

    > For a NonScreened deal; this post will later be filled with more precise information on both Reira, and more importantly on her Empathic abilities (as well as her sprites). Please comment under this journal if you wish to opt out of this empathy ability, or if you want to leave a 'default' note for your character's typical mood to make thread starts easy!
    soft_focus: (Default)



    ✤ First Impressions

    ❖ VISUAL:
      Ryslig - Reira here is 10, and will be 11 as of May 2019. As a Kelpie, she stands at a staggering 6'0'' and Growing, a full foot above her human height.
      Lost Carnival - Reira is her canon age-7-in the Carnival. She ages in real time. While typically quiet, she can be quick to interact with others-but slow to smile. She's currently 3'8''.
      Arimoi - Arimori-AU's Reira is almost nine years old, and is a 'Celestial'; standing at 4'9'', she has scales resembling Zarc's across much of her body, and a pair of golden eyes beneath her own. A flaming halo floats above her head, and she has both Zarc's wings, and his tail, long and whip-like. Feathers sprout at the base and along her back, while flower-petal scales 'bloom' from her neck and across her shoulders. Her feet can grasp as a dragon's would. She's not shy per say, but like her Carnival self, slow to smile.

    ❖ FASHION:
      Ryslig - Reira has a very varied sense of fashion, which she embraces whole-heartedly. She typically wears backless tops, though she has coats and jackets made to accommodate her wings when it's cool outside. While rare due to the structure of her legs, she occasionally wears long pants-typically however, she sticks to shorts, skirts, and dresses, in tandem with shin-wraps. Over all, her fashion sense is most typically considered casual; though due to the recent 'Sins' event, she has a number of 'cute' outfits as well.
      Lost Carnival - Reira is slowly being introduced to the idea of fashion here; while most typically wearing some variation of a striped sweater, she also has a wool sweater, and a summer dress. This point will change depending on current threads within the game.
      Arimoi - Due to her various spikes, scales, and other growths, Reira prefers simple outfits; typically button-on skirts and halter tops, or backless dresses. These fasten in such a way that they go under the tail, and she has a specific set of shorts for beneath these to help while flying.

    ❖ DEMEANOUR:
      Ryslig - The most expressive of Reira's counterparts, rarely without a smile. She's active, and exploratory, and her emotions fill her voice easily. She is casual about her monster features-often grinning regardless of needle teeth, and her facial expressions are telling.
      Lost Carnival - Farther 'behind' than the others, Reira feels strongly-when she feels. She is often considered to be shy, preferring to watch and listen; when she speaks however, it is bluntly-and despite a lack of experience with emotion, her eyes and face are quick to give her away. She and her Ryslig counterpart tend not to move their hands much while speaking, however.
      Arimoi - Due to the added factor of Zarc within her mind, Reira often seems to be in two conversations at once. Her experiences in Arimoi have made her more independent-she is quick to lose interest if something doesn't concern her somehow, and where the others will try to humor someone, this one will typically teleport away or change the subject. She is less emotive than the other two-even Carnival's version-but when a feeling strikes it strikes with purity, and if anything becomes difficult to separate from the situation. In other words, she can become excited over one thing-and then persistently seem excited regardless of the topic for the next number of minutes.

    ❖ SOUND:
      Ryslig - Reira notably carries a slight Rysling-accent, and with focus can sound akin to a native child. Her words carry some childish inflections, and over all Reira has a very excited, bouncing voice.
      Lost Carnival - A quiet voice defines Reira-not quite a whisper, but subdued somehow, to the point it seems mousey. Even when shouting, or alarmed, there is an undertone of a 'whispering' sensation. When speaking Russian, her voice becomes notably Robotic, and Flat.
      Arimoi - There is a strange level of confidence to her tone here; as if she were commanding someone, despite not doing so in the slightest. Reira's voice is in general strong, but when more negative or nervous emotions strike, it waves immensely.

    ❖ SCENT:
      Ryslig - Seagrass, Kelp, and Lakewater
      Lost Carnival - Various animals; typically the smell of cleaned feathers and hay.
      Arimoi - Smells most strongly of fresh flowers, with an added touch of cut grass...and brimstone.

    ❖ MENTAL INFORMATION:
      Ryslig - No defenses, leaving her vulnerable to most (if not all) potential strikes here. While there is a lot of 'good', there is also plenty of bad; see Permissions
      Lost Carnival - No defenses once again, with serious traumas; see Permissions
      Arimoi - Reira is not alone in her mind-those who attempt to pry into her thoughts will find Zarc waiting, and he is a possessive, angry, and Bitter spirit. Spells based in simple control will struggle, but illusions will be more successful.

    ❖ MAGICAL INFORMATION:
      Ryslig - Reira is a Kelpie, with Priest Status for the Fourth God; this leaves her strongly connected to him, which could potentially register to those sensitive to other followers of the gods. Her magical skills are located upon her reference page.
      Lost Carnival - The four Natural Energy cards utilized to seal Zarc are now fused with her being; this leaves a magical affinity to Flowers, Birds, Wind, and the Moon upon her being, which could potentially register to others. Reira has a reference page of magic, alongside her typical page. As well, she is a natural Empath-information on this ability, as well as specific ability linked permissions, are also on her reference page.
      Arimoi - As a Celestial, Reira is an inherently magical being, akin to an angel, or a demon; her magic is specifically neutral, but in particular seems to draw from Flowers, Birds, the Winds, and the Moon. Having practiced blood magic for a time however, a more visceral seeming sense could come off this magic of hers. In general, her spells are rigid-they require unique casting mechanisms, which follow rules. As well, she has a True Name; Kaachoufuugetsu-which when called, binds her to the command of the caller.

    ✤ OOC

    ❖ BACKTAGGING: All muses are fine for backtags! Go wild. If you haven't received a tag after about a week, it may be best to send a message; I may have lost the notif, which means I haven't realized it's my turn.
    ❖ FOURTHWALLING:
      Ryslig - No; specifically, if one must bring up the card game as another source, refer to it as Duel Monsters.
      Lost Carnival - Likewise, the matter of separate series and similar is to be considered a Separate Worlds matter, and the 'Yugioh Card Game' is strictly Duel Monsters Only.
      Arimoi - This one is for a YuGiOh Dressing Room, so...Case by Case basis???

    ❖ PHYSICAL AFFECTION: As all three are young children, Hugs and hand-holds are the limit, as well as chaste kisses (IE; kissing the hand, or the forehead). So you can cuddle the kids the way it would be appropriate in real-life, in other words.
    ❖ PHYSICAL VIOLENCE:
      Ryslig - Reira is an immensely powerful monster thanks to her time and investments into combat and magic, and she's been on quite the receiving end-provided drastic matters are plotted out ahead of time, violence is fine. Her powerset is listed on her reference page.
      Lost Carnival - Unlike her monster counterparts, Reira in the Lost Carnival lacks most methods of defending herself. While violence in her direction is something I will allow, this is very much a situation where contact and plotting is necessary, even for minor acts of violence.
      Arimoi - Aside from her magic, this form of Reira is capable of teleporting, and in general, Stronger than she looks. Much like with Ryslig, extreme measures of violence and combat should be plotted ahead of time, and other players should be advised that the very attempt will be met with returned force from Reira herself.

    ❖ RELATIONSHIPS: Reira-no matter the game-is a young child. Please take care to only bring up the idea of relationship CR if your own muse is within a similar age group (6-10 for Lost Carnival, 8-12 for Ryslig and Arimoi); additionally, the definition of 'relationship' in this sense is restricted to age-appropriate/believable behaviors ie: hand holding, enjoying movies together, play dates, etc.
    ❖ TRIGGERS:
      Ryslig - Reira does not appear to properly have what would be considered a 'Trigger' here, except with regard to the idea of 'promises'; it's an off-shoot of her former tendency to take orders. She is so very defensive about the idea of breaking a promise that she'll enter a state of extreme panic and stress if pushed about the results of a promise not being broken leading into a more catastrophic event than could be prevented.
      Lost Carnival - Being relatively fresh from Canon, Reira still suffers mild PTSD; while canon has her mostly break from this, a more subtle form still exists as something she fights with. Specifically, the sensation of intense negative emotions brings associated situations to mind. The result is psychosomatic pain, and her own increased stress-while it is being curbed with more exposure and freedom, she still tends to flinch or imagine such pains when standing next to particularly enraged people.
      Arimoi - Due to the events of the Arimoi-based backstory, Reira has the tendency toward minor hemophobic response. Too much blood creates a doubled sensation of temptation (as Celestials obtained blood magic through offerings of flesh and blood), and fear (since naturally, Reira was not for that, and regretted what happened after she was Hooked on it). While she typically teleports from the scene, if forced to remain in the same room, she will do one of two things; enter frenzy to drink, or simply go catatonic until Zarc takes the helm for a time.

    ✤ Permissions

    ❖ BACKGROUND MATTERS: No matter the game, Reira's canon history is one which is rife with upsetting, and concerning topics. Specifically, these topics are the following:

      ♧ Child Warfare - While not specifically drafted for any purpose, Reira's history implies and states that she was used as a tool by the soldiers of her homeland; it is not stated what for, but she is specifically mentioned as having locked away her sense of emotion and self for the purposes of following their orders. As such, in addition to the topic coming forward with background prying, her own reactions may be various levels of uncomfortable with regard to the sight of war.

      ♧ Neglect/Poverty - Having grown up seemingly alone outside soldiers who would give orders, Reira (most particularly Lost Carnival's counterpart) displays the signs and actions of someone who grew in poverty, and in situations of neglect. There are numerous matters which she is inexperienced in for her age, and simple topics such as clothes as a matter of interest, or even 'favorites' of something, are often lost on her.

      ♧ Child Abuse & 'Experimentation' - Aside from the obvious treatment by soldiers, Reira's adoptive mother perpetuated things by way of dehumanized reference (Reira is referred to by her as a puppet, and as someone 'without a soul') and name (Reira means 'Empty Scrap'). More importantly, she used a device to literally program knowledge of the Duel Monster's game directly into her mind; Reira refers to this as 'the chair'.

    In light of the above, for Lost Carnival in particular, measures have been taken in order to easily move the topic away from subjects that could become uncomfortable, with regular warnings posted in subject lines in the event that topics are allowed to 'move ahead'. (Specifically, this measure is the small sparrow Reira carries with her at all times; it acts as a convenient distraction) I will additionally contact a player when a topic risks moving in such directions, to give proper heads up (Unless, of course, a Full Go-Ahead is noted through the form below).

    Below, is a form one can fill out with regard to the above details-notably, while Ryslig!Reira has her own Game HMD, it would be preferred if permissions replies for all games were here to keep things organized.

    soft_focus: (extra 13)
    In order to keep things Neat and Tidy, this journal exists to log all the 'extras' Reira's gathered in the game. This includes things like spells, but also a more general inventory and reference of any pets she's looking after on top of things.
    soft_focus: (Default)
    Coding to come later, but !

    Reira is 7 years old, and and her background contains near explicit mentions of child abuse/manipulation and children in warfare. Details are such that she still struggles to a mild extent with PTSD, but over all when the topic of both her 'homeland' and even her past outside of Arimoi come up, players should know that there is risk of such topics coming up. If you wish to discuss or avoid such things, leave a comment below; I will be more than happy to help steer things away from painful matters!

    Beyond that, here's my own stance on doing the following to Reira. (It probably goes without saying that Romance is. A big no deal unless you're in the 6-10 age range, in which case sure go for it hold hands and eat ice cream!)

    Fourth-Walling - To a minor extent; I'd prefer nothing like 'OH YOU PLAY YUGIOH!'. Stick with 'duel monsters' recognition, and don't say anything like 'ARE YOU AN ANIME??' and we're good.
    Backtagging - ALWAYS GOOD, Always happy to backtag! Handwaving is a thing I'm good to work out with other players as well, of course.

    Hugging/Grabbing - She can't put up much resistance, but be advised that she'll react accordingly if she feels uncomfortable herself.
    Injury - Anything too dire, and I'd rather we plot it out, but in general as long as I'm given fair heads up through tag narrative, I'm fine!
    Mind Reading/Similar - Once again, just give a heads up, and I'll decide if it's a good idea or not. Depending on what's being 'read' however, I might send a message myself to warn about the Above Possible Issues.

    ===================

    As of Intro, Reira's right arm from the elbow down has 'changed'; the four bracelets representing the Natural Energy Cards have melted into the skin, until only the stones and their surrounding patterns can be seen. The arm itself is also far bulkier, clawed and scaled like Zarc's own.

    She was formerly covering this arm with one of Yuusei's gloves, but because of how the bracelets melted through to her arm, her sleeve from just past the elbow down is missing, and visibly 'burned' off. She also carried her deck in her shorts pocket, and has her duel disk on her left arm. Typically, she's carrying a small pack with food, even now.

    Now that more changes have come in however, Reira has stopped hiding them. She has two large 'wing-like' horns rising from her head to resemble Zarc's 'ears', and Zarc's eyes sit just beneath her own. Her arms and legs are bulky and scaled, like dragon's, and on her dueling arm four gems representing the dragons are embedded in it. She has a long, whip-like tail of 3.5 meters in length, with the first .5 at the base being covered in numerous violet and white feathers.

    At the moment, she is aware of her 'Name' (Kaachoufuugetsu), but not her Sigil. She is able to teleport to whatever and whoever she imagines in her mind's eye leaving a cloud of dust, feathers, petals, and wind in her wake, and additionally has access to magic-though uncontrollably so.

    She currently resides with Yuusei in his store-loft, and has been regularly pilfering furnishings for it. She has also stolen a golden comet chicken and named it 'Ray'.

    Arimoi App

    Feb. 23rd, 2017 10:09 am
    soft_focus: (Hair03)
    Player Name: Usagi
    Player Contact: [plurk.com profile] usagisquared

    Character Name: Reira Akaba
    Character Account: [personal profile] soft_focus
    Character Canon: Yu-Gi-Oh! ARC-V (SexswapAU; See History Note)
    Character History: NOTE: While it is unconfirmed and subbers are assuming male for the moment, a series of reveal tropes and language tropes combined have swayed me to the opinion that Reira is (at least biologically speaking, since they'd be entirely unaware of what 'the difference' was) a girl.

    Full list of points however are: Reira, first off, is very much considered a girl's name in Japan. The romanization used for it in series (Layra) is also a girl's name, and even the dub name, curiously enough, is considered at least 'Neutral' (Riley).

    Second, the 'hair reveal trope' Reira used when declaring themselves as Ray (Reira allowed Ray to possess them for the battle with Zarc) is almost exclusively reserved for women when used in anime-especially with a series like Yu-Gi-Oh.

    In addition to this though, Japan doesn't really use gendered pronouns...Ever. In fact while it's clear from the animation that Reira was meant to be hiding someting, it's unclear if gender was that thing, since Reira quite likely hasn't actually been referred to even as, specifically, more than a 'sibling' so much as a brother. The time someone asks Reiji if they ARE his brother in fact, Reiji prepares to correct them for some reason. Most assume in the context and timing that he would have said 'actually, Reira is adopted'. But late series it's made clear that saying as much would have been out of character.

    The final nail in the coffin however are these two points; first, more vaguely, after Reira's reincarnation in the series, they're re-introduced in a pink baby carriage...once again a colour-match trope displayed more exclusively for girls when it comes to series like Yu-Gi-Oh.

    More importantly though, Reira switches from 'Boku' (Which tomboyish characters in anime use anyway, so it's often used as the 'could go either way' indicator) to 'Watashi'. While some say it could be a final nod to Reiji (who uses Watashi as a businessman), this occurs when Reira fully takes identity and choice upon themselves. They have already accepted that they have disagreements with Reiji, and even that they'll likely never see them again. More likely, this is thus Reira switching to something that they are more comfortable with, much like how they finally abandoned their sweater and hat.

    TL;DR, I'm going to be apping Reira as Female, with a note considering them AU unless otherwise revealed, since subbers and viewers at this point are cautiously assuming the reveal means nothing. (Which is fair it. Is kind of a child so having this kind of discussion makes some folk feel super awkward.)

    ✥ Reira was born in a wartorn country that had been ravaged for decades, where her parents died at a young age. Headcanon states this location to be 'Donbass, Ukraine', due to existing educational aid efforts Japan made to this currently turmoilous area IRL when these episodes aired.

    ✥ For an unknown amount of time after being discovered and captured by foot soldiers, Reira was used as some form of 'tool'; as emphasis was placed on the fact that she could be given any order and still follow it, headcanon states she would have been primarily used to slip into enemy territory and gather information.

    ✥ When Reira is approximately 7 years old, Himika Akaba obtains knowledge of her abilities through some unknown method, adopting her in order to be used as a 'weapon' against Leo Akaba.

    ✥ Reira is trained through programming from cables and wires and soon officially exposed to the duel scene via the Junior division of the Maiami championships. During this time, though she expresses severe anxiety and hesitation toward most actions (and especially toward her new 'mother'), it is revealed that gestures of kindness and gifts from Reiji cause Reira to brighten and smile the minute he shows any form of genuine pride for her skills.

    ✥ Successfully coming out as the champion of the tournament, Reira sits in on Reiji's observation of the backdrop to the Junior Youth battle royale, formed to distract the audience from an unexpected attack from Academia. Reira watches as those who will be chosen to become the 'Lancers' manage to defeat and subdue the forces.

    ✥ Reira is introduced to the remaining lancers as an additional member, with the others immediately showing mixed feelings of doubt.

    ✥ Transport to the Synchro dimension unexpectedly causes everyone to appear in separated groups. Reira in particular finds herself with Yuuya, Shingo, and Serena. Immediately anxious without her brother present, the arrival of Synchro Security doesn't help- Security begins to overwhelm the group, but a group of duelists on motorcycles jumps the barricade and carries the four off.

    ✥ They're left at Crow Hogan's home, where they meet both Crow, and Crow's adopted children. Still frightened by the unfamiliar surroundings and people, Reira takes to sitting at the side, refusing to speak with everyone for a while.

    ✥ After a few days, Reira begins to open up-when Crow's friend Shinji arrives with sweets for the children, Crow asks if Reira wants some. Rather than immediately shying away, she quietly asks if it's an ‘order' before joining the children. When Yuuya and Crow begin an argument (smiles or food bringing happiness first). Reira anxiously refuses to pick a side, so the two start a duel.

    ✥ While the duel is occurring, it seems Shingo and Serena had attracted the attention of Security; everyone is immediately captured and arrested. At the last minute, Tsukikage spirits Reira away to safety and a reunion with Reiji. She stays quietly at his side until he is able to strike a deal with Synchro's council of elders.

    ✥ The deal being all of the lancers needing to prove themselves by participating in the Friendship Cup dueling tournament. As usual she watches the duels at Reiji’s side.

    ✥ When the time comes for her turn however, she runs away, finding Yuuya's room and clinging to him in fear. She refuses because her opponent would be Shinji-who gave her candy. After quietly confirming so and after ordering Tsukikage to take her place, Reiji moves to leave...sparking the fear that she has angered the person she has come to love into abandoning her. Reira runs to beg forgiveness, only to hear directly from him that he is proud of her taking a stand.

    ✥ When Tsukikage's duel begins however, Reiji's words to the council cause her to fear that Tsukikage is 'replacing' her in importance. She mentally curses Tsukikage, who does indeed lose- but becomes anxious when Reiji claims it was part of the plan.

    ✥ After the duels for the day are over, Reira and Reiji join the council, as well as Jack Atlas (the current reigning champion) for dinner. Jack notes that Reira was meant to duel, stating that he saw himself in Reira's eyes and came out from such a state with nothing but his own strength- so if Reira herself had a goal to accomplish, '[she] must not falter!'

    ✥ The speech not only moves Reira to focus more heavily upon herself, but allows her to understand Jack’s views. The next day, when Tsukikage escapes from the 'Underground' to pass Reiji information about what is happening, Reira apologizes then declares she wishes to help fight Academia properly- and needs Tsukikage to pass a message to Yuuya. The message is what she learned from Jack-that Yuuya must find his own unique meaning and power, rather than copying what others have done for him.

    ✥ Jean-Michel Roger of the Synchro Security Bureau starts to rebel against the Council and imprison them within the building. Reira and Reiji are both seemingly trapped, but Reiji begins a duel against those barring the way when Serena and Yuugo finish their match-Reira is ordered to use the chance to escape...and most importantly to keep Serena from being taken underground.

    ✥ Reira arrives just as Security doses Serena with nerve gas- but in time to duel them for the sake of keeping Serena out of their hands. The tournament continues alongside a covert invasion from Academia.

    ✥ When Academia locates them, Reira defeats three of Obelisk Force soldiers soundly to encourage Tsukikage to leave and get the rest of the Lancers. Unfortunately, after nine more soldiers, Reira begins to weaken and suffer a PTSD break, hallucinating the soldiers as the gas mask-wearing men from her homeland. Yuuya arrives on a D-Wheel to enter the duel and protect him and Serena, but is soon forced into a duel with Barrett. Reira is unable to face the additional soldiers that arrive- but Sora steps in to stop them.

    ✥ More people enter the fray; as all four of the dimensional dragons belonging to the facial doubles come on the field, Reira begins to sense their great rage and energy, and grows terrified. Yuzu arrives just in time for her bracelet to force Yuugo and Yuuri out of the dimension, calming most of the air. Reira is helpless to keep a defeated Barrett from warping Serena to the Fusion dimension, while Sergey steals Yuzu away.

    ✥ Because Sora tried to protect them, Reira clings to him, having become attached to him. It is revealed that in the meantime, Commons has now started a rebellion however- the riots to trigger another form of Reira's PTSD relapses; the girl nearly rushes to join the fray, snarling that she'll 'destroy all of them', but she is picked up and prevented from this by Shun, who calms her down then brings them all to the Council building. Reira is allowed to rush forward and reunite with Reiji by hugging him tight.

    ✥ The tournament is still on; Reira faces some of the Security officers still trying to capture them, forcing herself to conquer her fear and PTSD relapse in order to successfully defeat them and impress Jack-who is watching from above. She then witnesses Yuuya challenge Jack for their final match, and as the two duel, Reira leaves with Reiji to charge after Jean-Michel.

    ✥ Yuuya wins his duel, but in the meantime, Reiji and Reira pursue Jean, who is dragging Yuzu with him and has defeated Sora and Tsukikage both. As they come to the chamber that Reiji will have to face Jean in, Reiji pushes Reira out of the room, Tsukikage and Reira remain locked out until the other lancers arrive supporting Sora-who is able to crack the system keeping the door shut.

    ✥ While Reiji locks Jean in a permanent loop that forces their eternal loss, Jean refuses to accept it. In a fit of mad rage, he activates a device that will open a wormhole through the dimensions, intending to throw the entire city into the void between them. Reira is nearly blown away with most of the others, but Reiji clings to her and keeps her from falling through, until the wormhole finally collapses and ceases to function. They are left unsure of where their friends have been teleported, and so decide to attempt to help rebuild the city.

    ✥ The remaining Lancers are encouraged, however, to continue their promised duty as 'Lancers'; defeat Leo. They travel to the Fusion Dimension and procure a speedboat. They rescue Gongenzaka, Sawatari, and Yuuya from pirate and eventually arrive on the island of Duel Academia. She, Reiji, and Sora charge ahead to the building itself, while the remaining duelists are directed to distract the soldiers that would have otherwise gotten in their way.

    ✥ Along the way, Reira and the others run into Yusho and Asuka-as well as Yuuri. Asuka and Sora lock themselves in the corridor with Yuuri so that the trio can still face off with Leo.

    ✥ Reira listens as Leo explains about the 'Original Dimension' then the history of Zarc and Ray. She becomes overwhelmed by the growing anger and darkness Zarc's counterparts are releasing into the air. The pressure of Yuuya going berserk under Zarc's darkness finally causes her to pass out, remaining that way even after Yusho forces the duel to end via illegal card.

    ✥ Reira wakes after coming into contact with Ray's spirit; and when she does, insists to Reiji that Ray wants to be revived in order to stop Zarc. The two argue about the matter, before Reira finally challenges her brother to a duel, with Ray's spirit at her side. Reira nearly beats him, but Reiji manages to win.

    ✥ Yuuri arrives through a broken wall and the two watch Yusho’s duel with Yuuri. It calms Yuuya, but Yusho is defeated in the end. Yuuya (merged with Yuto’s spirit) steps up to face Yuuri (merged with Yuugo) and defeats him, but Reira thus watches in horror alongside everyone else as Zarc's desires overwhelm Yuuya into assimilating the other counterpart and once more to become the 'Supreme King Dragon Zarc'.

    ✥ Reira manages to feel the presence of Ray again, and hears her voice as the attack begins; confirming with Reiji that Leo is still inside Academia, she rushes inside in order to find them, with Reiji forced to follow after.

    ✥ Leo intends to use the four cards that Ray used against Zarc, to redivide the dimensions; Reira begs for Reiji to save Leo to that end, claiming that if Leo truly succeeds in sacrificing himself, it won't make Reiji happy. Ray calls Reira to Arc-V, where the girl enters and meets with Ray's spirit. In order to bring Ray to Zarc, Reira tells her to use her body, and possess it.

    ✥ They move to face Zarc. Reira throws aside her hooded jacket and cap to reveal her hair and face in full, as well as Ray's presence. Together they manage to bring the 'Natural Energy Cards' Leo attempted to activate back onto the field. Yuzu from within Ray pleads for Yuuya to reawaken from within Zarc. He does and the Natural Energy cards are used defeat Zarc just as they had before.

    ✥ Reira however, insists that she will not allow Zarc to simply split into four with the boys again. While the four boys will exist, Reira forces Ray out and seals Zarc within herself instead, in order to house and be reborn with it when the dimensions re-settle into four.

    ✥ In canon, Reira succeeds; as the dimensions were already still divided when the duel ended, Reira is reborn an infant, but does not split into pieces, and more importantly, holds Zarc's soul deep within her own. Reira's canon point however is such that while she has successfully trapped Zarc within herself, she has not yet been reborn...

    ....The Joyous Order hit the Jackpot, apparently. But at least that means Reira has some nifty bracelets.

    Character Personality: Reira's character arc in Arc V is a subtle one to start, heralded by the gentle surprise of an existing backstory, and then the strong astonishment of it being taken seriously. Initially assumed to be a frightened and shy child, it turns out that Reira carried far more weight than that in their past; in fact, due to Reira's background, she suffered from severe PTSD, displaying the 'Fawn' and 'Freeze' characteristics of child abuse. She was someone who, for the sake of protecting herself, came to 'forget' emotion, to forget what she desired. If she could carry out the commands of others, and stay alive, that was all that mattered, and this state left her in a perpetually dull-or at best frightened-state of mind.

    Interaction with her adoptive brother Reiji, as well as Reiji's Lancers however, allow Reira to begin opening up. They teach her that not everything is 'orders', that it is okay to want things, and pursue those things. A key example of this is when Reira fearfully refuse to duel someone who gave her candy earlier in the series-Reiji has Tsukikage duel in her place, and Reira ends up frantically chasing after Reiji, pleading that she would do whatever he asked, if he could only not be upset with her. Reiji insisted that he was proud however-resulting in Reira's second canon smile in the entire series to that point.

    Re-developing a sense of emotions was a rocky road for Reira of course. For a time she was severely jealous of Tsukikage, perceiving him as 'more important' than her to Reiji. After hearing Jack Atlas' words on chasing after what one desires and not giving up however, and after witnessing more duels on the race track, Reira comes to realize where such thoughts of jealousy were wrong. There is a constant back and forth that always ends in one thing. No matter how terrified or reactionary her PTSD episodes leave her, Reira wishes to do the right thing. She loves her brother-and she comes to love Yuuya and the others as well steadily gaining courage to face her enemies and block out the flashbacks of PTSD.

    And she would do anything for her friends, now.

    At the end of the series, Reira notably mirrors to an extent, how the character has developed in other games I have played in. Reira doesn't quite open up entirely, of course-but she begins to assert herself, and her beliefs, smiling and cheering more openly, but more importantly coming to recognize where a great sacrifice is necessary. Reira is, and always has been, an Empath. She is highly sensitive to the darkness in Zarc's heart, but more importantly, to the voice of Ray within 'ARC-V', and her trust in this voice propels her to chase after possibly the most difficult decision she's ever made. Throughout the series, Reira was defined by following Reiji. At the end, Reira makes the stand and choice to help Ray to stop Zarc for good by not only fighting Reiji, but defying the wills of nearly everyone present. It is fortunate that Reiji accepts this reality-it enforces what Reira is coming to know and realize, that a sense of self, and a sense of 'rebellion' for what they believe is right, is acceptable.

    It costs Reira her life, as she tells Ray to use her body in the fight against Zarc, and then in the final moment as Ray is forced to return to ARC-V, use her body again to seal Zarc within her for good.

    Wild ride that it is, over all, Reira is a quiet young girl, observant and intelligent where others have failed due to mistrust. For all that she seemed wary at the start of the series, Reira is capable of great trust, able to sense the good in others, and open herself to them in turn. Thanks to the coaxing of her brother and friends, she is more importantly beginning to harden her will to do good. To keep them safe, to keep their families safe, and to share 'smiles' and 'joy' with others, as Yuuya in particular so believed. Her fear for standing up for herself lingers, but only barely, as evidenced by the symbolic casting aside of her coat and hat. No more does she hide; instead, she stands and fights for what represents hope, and life, and love. ...Even if it costs her existence.

    At the core, she is perhaps too kind. Reira did not hesitate to allow Ray into her body. She did not hesitate to seal Zarc, surprising even Ray-these decisions were her own, and she was aware of the consequences of 'rebirth'. It is perhaps likely she was aware the entire time, given her increasingly insisting words to Reiji that Ray was his real sister, and that he needed to forgive Leo (Reiji's father) for his actions. Once Reira was gone, Leo and Himika would be Reiji's family again, after all.

    And Reira in the end, would far rather forgivness prevail, than subject others to the fear and lonliness she once dealt with.

    BONUS: As Reira sealed Zarc inside herself before coming in, and Zarc is under typical circumstances 'inappable', here's a little bit on Reira's 'hitchhiker'!

    Reira sealed Zarc within her body in canon, and beyond her canon point that soul is Very Much still there. They're trying to put it to rest now. Zarc however, is the originator of the boys Yuuya, Yuuto, Yuugo, and Yuuri; once a duelist who could speak to the spirits of duel monsters, and someone with desires as pure as Yuuya's own, a series of events would fling Zarc into crushing insanity, a great craving for power to satisfy himself where it could not. As Zarc dueled in the great battle at the end of the series, it is revealed that more than just going mad over appeasing a blood thirsty crowd, Zarc inherited the rage of the monsters he took with him when he merged his entire being with the dragons. He desires nothing more than the destruction of the world, and actively pursued it, his eyes set on nothing but becoming the ultimate thing in existence-the absolute 'ruler' and 'champion' of the razed land... 'As (the audience) demands'. To that end, he fears loss (and Death) above anything, childishly flying into rage when such a matter is brought to his attention.

    Tl;dr audience cheers over him shedding blood, Zarc tries to ramp up the violence, dragons get upset, Zarc is already too lost in making a happy audience to notice, and now ZarcDragons becomes the ultimate in 'ARE YOU NOT ENTERTAINED!!!?!!1!'

    Noted Abilities: Reira retains a few abilities and objects coming in. First, her duel disk, which can project an action field and solid holograms; these are however, incapable of dealing actual damage. The 'En' Cards used to seal Zarc away have become one with her via the Four Bracelets, which will merge into her arm upon arrival. (It's ~Symbolic~)

    Reira is a strong empath, sensitive to the darkness of negative emotions in particular, but also able to hear powerful spirits where others cannot. It is something limited to actual range however, much like a voice over the radio.

    From Zarc, Reira inherits the ability to speak with Duel Spirits...but this isn't likely to do much, since chances are when your monsters are things like living swords and armor sets, they don't have much to say.

    Monster Assignment: PLAYER PICK: Celestial
    soft_focus: (Default)
    Location
    Castle Exterior
    Stairwell
    Courtyard
    Upper Hall
    Living Areas
    Tower Bedrooms


    Formerly belonging to a number of others within Ryslig, the various hands it passed through each vanished until the castle itself seemed to vanish from the world as well. Standing some distance from the shore of Lake Dala in the middle of the water, the bridge that once led to it has even crumbled due to various events, most notably including the heavy rainfall of recent months loosening the earth supporting its already fragile pillars; from there it only took one wrong move from some monsters before it collapsed into the pool below.

    Since then, however, its alternate entrance has been discovered; bearing an undersea tunnel to its basement, the kelpies Reira and Ron have since claimed it as their 'club house' (though if some other waterborne or even airborne monster claimed it for themselves, they would not likely argue). For the moment, the structure has little to lend to this fact; a few toys have been brought in, and the start of seashell collections and such, but otherwise much of what is inside the castle is the same as when it belonged to the original owners.

    The Basement, compared to the rest of the castle, is quite large. Bearing many pillars to support the upper levels, much of it is water and 'shore', with just enough area that the beginnings of a laboratory had been started. The stairs leading upward can be found here, and they appear to take one into the main castle building, from which one can access the main floor, courtyard, and upper areas.

    From the Courtyard in particular, the ruinous stump that is the bridge can be seen. Windows from the rooms nearby overlook this area, and thanks to a lack of attention, the foilage here has become overgrown and untamed-leading to only more wear and age on the already waterdamaged building.

    Inside the building's Main Floor itself, there are a number of rooms with relatively destroyed furnishings and ruined wallpaper scraps. Some show evidence that they were being repurposed into living areas; others in particular have been made into more elaborate forts by the boys, creating various chair and desk tents that they crawl around with relative ease next to the adults. There is also, most notably, a kitchen; though the old-style ovens and fire bits have definitely not seen use for some time, same as the water pump (which currently spews some sort of green sludge if someone attempts to use it).

    Entering the Second Floor, there is access to a few bedrooms and likely living areas. Much like the ones below however, they're ruined beyond recognition, and while one may have been some sort of 'trophy' room with hunting prizes, what has been preserved there is still quite ruined by age, being dusted and browned on all edges. (The various displays of fencing frogs and otherwise accurately presented creatures of both mundane and abnormal origin however are nonetheless still 'cool' to look at, even if it looks like someone may have messed up a few times with the stuffing process)

    Towers face the opposite end of the courtyard, flanking the bridge stump. Since there are two, the boys have rather cleverly both claimed one for themselves-even if one of them prefers staying in the other's most of the time. Each tower contains a large bedroom itself, with windows facing the courtyard and only the courtyard. They also seem to have stairwells that immediately access the water, much like the castle basement, making immediate entry to one or the other quite easy.

    There is no modern plumbing or electricity in the castle at the moment, however; lighting must be done with torches and lanterns, while the toilets are very much a straight-forward 'drop into the lake' matter (though thankfully there is still a pipe sending such things in a specific direction). Maybe it's a good thing the kitchen pump is backed up with algae.
    soft_focus: (Default)
    REIRA AKABA | KELPIE
    CURRENT INFORMATION
    Wings ● A hold over from her time and purchase while a Wendigo, Reira has two large blue feathered wings on her back. Typically remaining folded, she sometimes uses them to give herself an extra boost on both land and under water, the resulting pressure from each flap propelling her greatly. These wings are present on all of her forms. After her trip to Lake Fors however, she had to regrow these wings within the Arcade; as a result, a large portion of them are made of metal, with feathers dangling off.

    'Horns' ● A pair of flexible, non-combative 'horns' which come out from the top of the scalp and fall backward akin to pigtails, or tentacles. They contain muscle, and seem to react according to mood, springing upward harmlessly.

    Thick, Seaweed-like Hair ● As a Kelpie, Reira's hair and wool grow relatively quick-however, it is also very seaweed like. Her wool in particular is a green coloured form of red algae-her hair, now able to remain long and moisturized outside of the water in the meantime, is actual sea grass, and even bears flowers in it at times.

    Patterned & Tinted Skin ● Matching her hair, Reira's skin has taken a greenish tint, with a few lighter splotches over her body every now and then. This patterning and colour is matched by the short and 'grass-like' fur on her legs, which (like her hair) grows relatively quick. Shearing this fur, in fact, allows to make for very nice, and incredibly waterproof wool.

    Thick Nails & Hooves ● Reira's legs are like Alpaca legs, and thus, she has hooves just as she did while a wendigo. Her finger nails however, are certainly not claws; while not normal, they are merely thicker, and darker, as if her fingers are 'hooved' (though lately, she paints these). This is more evident in her Centaur form; where her fore-limbs and upper hands both become four to three fingered, with the final joint appearing to be 'hooved'.

    Taller Stature & Gangling Limbs ● Reira is a full foot taller than she was as a wendigo, bringing her to an astonishing 6'0'' (and growing) in her typical form. Her height, curiously, does not change while a Centaur-but her anatomy is quite visibly 'stretched', with her torso barely appearing any longer than it originally did while her limbs are in contrast quite gangling.

    Pointed Ears & Alpaca-like Features ● Reira's ears are pointed-but not only that, they are very long. Sitting where human ears would be, they flop somewhat downward like some young Alpaca's do, and are covered in the same grassy fuzz that her legs are. Aside from this, Reira has rather inhuman eyes, bearing not only a slightly elongated pupil, but impressively long lashes on top of that. Her nose, as well, is somewhat flattened, and occasionally she twitches it out of nervousness.

    Sharp Needle-like Teeth & Heightened Senses ● Hidden within Reira's mouth are a set of incredibly sharp and needle-like teeth, easily able to tear and shred at prey; combined with this however, are fairly heightened senses. ...Or at least underwater. Above water, her hearing is quite good, with her ability to see in the dark not quite on par with her original wendigo self, but still better than they would have been as a human. Beneath the water it's much the same however, making it easy for Reira to navigate the depths.

    Seaweed Tendrils & Sticking Skin ● Running down along her back and gradually growing longer until they hit the bottom, Reira has a large number of tendrils, almost like a mane. The clutch near the end are so long that they often coil into a 'tail' of sorts-but make no mistake. Once she's in her Centaur or Horse form, these tendrils are much more massive, and their prehensility can be used more effectively to ensare prey. (In her regular form, they're better off for mundane matters)

    While her tendrils are a bit awkward to use in human form, they are not her only tool for drowning. Reira has a sticking skin, and if touched and shocked all in one go, whoever is touching will find themselves stuck! This stickiness is absent from her wings, and she can release the hold if calmed down.

    Alpaca & Centaur Forms ● Reira is an 'alpaca kelpie', which allows her to take the form of a young alaca. She is faster in this form only due to the easier running gait-otherwise, it's not so much a travel as a typical state, one that she'll enter if considerably shocked as well.

    Her other form however, is possibly her greatest form for traveling about, and one she's relatively comfortable in. Her centaur form is a true blend between her alpaca self and human self, with wool and tendrils crawling up her upper body like velvet. Her face is far more visibly changed in this state, and she can even bring her arms to he ground for a sprint.

    (Affected) Mountain God Runes ● Reira took on runes from the Mountain Good while she was a wendigo, and as a kelpie they now appear either as a 'cutie mark' on her flank, or as strange runic swirls along her head, back, and tendrils (or both, in the case of centaur form). These runes appear as eye spots on her wings as well-and now, thanks to her alignment with the fourth, all of these runes are lit by fiber optic strands scattered in her hair, feathers, and 'seaweed'.

    (Altered) Fog Form ● Thanks to her alignment with the Fourth God, Reira is able to control if she takes her Fog Form during fog days (generally opting not to). Originally, it would still trigger if she became especially fearful or angry, and when it did trigger, it was riddled with metal, fiber optic glow, and even telsa coil. A banner and pole speared through the chest and through a clock set over where a heart could be-but as Reira would be in a centaur form through the entire state, no lethal injury was sustained. While it looked like it hurt, it was apparently rather comfortable in actuality. Now however, her Fog Form has changed. In exchange for taking it more easily and often during the fog (and more importantly being unable to switch back), she appears to resemble an alpaca faced 'warrior' if anything, bearing added 'legs' made of armor, which can carry a banner while displaying her own monster comforts with pride.

    Swimming Ability ● While she doesn't look it, Reira is able to swim impressively well despite being an alpaca; her ability is good. Breathing underwater not only allows her to wander through the depths of Ryslig, but it also allows her to better drown her victims.

    Compelling Stare ● Similar to how she could freeze people with a look as a wendigo, Reira is able to look toward someone and compel them to come near to her. This doesn't work especially well on monsters, but it works phenomenally on humans at least.

    Tier 1 Boon | Data Scramble ● A form of conversation protection that Reira can use while with a maximum of five people, with any more than this causing words to fuzz into static. While speaking with others, she can replace the sounds of their voices with the sounds of anything else around them-thus preventing anyone from listening in on them. The people she speaks with must be within five feet of her. The sounds she replaces them with must be within 25 feet however, and she cannot replace sounds with silence or white noise.

    Tier 2 Boon | Into Foam ● A last ditch 'dodge', which resets her hunger count to near zero and risks throwing her into a fatal state of fatigue-Reira is able to reduce herself to a small pool of white foam and slime, even moving across the ground or water in this state. It lasts 5 minutes total-and because of what it does to her hunger, she must feed before using it again. It is otherwise unlimited in use however.

    Tier 3 Boon | Swim With Me ● An ability that allows Reira to bring a single friend with her beneath the water for 4 full hours, without drowning them. In order to do so, they must either be tangled in her tendrils, or riding on her back. After 2 hours, the passenger will begin to feel fatigue; if 4 hours is reached and they are too far from the surface however, Reira will either have to feed off their energy for sustenance, or they will both simply die.

    Tier 3 Immunity | Memory Restoration & Stopped Breath ● As a reward for turning her younger 'brother' away from the Fog, not only is Elias able to better protect her from losing her memories in death, but he has also granted her the ability to 'stop' her breath for 400ish minutes (approximately 7 hours). Doing so renders aerosol poisons almost entirely ineffective on her, and also allows her to go entirely silent while hiding.

    Priest Boons | Time Stop, Network Link, & Proximity Insignia ● In return for bringing him two jars of fog and dirt from opposing Dysters respectively, Elias not only gave the boost of power necessary to coat Central Park in algae growth, but also named Reira one of his Priests (Or 'Priestess', as it were). As part of this, Reira has the ability to utilize the network with her mind, including photo and audio options-these aspects appear in slightly better, but still degraded quality. As well, Reira is able to freeze time for four minutes in a single instance, and only fellow fourth followers are immune. To that end, she has a marking akin to a glove across her left hand, which glows when other followers are near.

    Algae Control & Speak ● An ability granted through Mana; Reira is able to communicate with all forms of alage and seagrass, provided it isn't growing from another kelpie or similar. She is also able to control any existing algae outside that which spawned of her own clippings-a classification that notably includes the algae growths of Central Park.

    Hunger for Energy ● Reira feeds on Energy as a Kelpie, something she can do either by draining a victim of their water, or physically drowning them within the water. Se has a personal taste for human flesh still, so unfortunately she prefers the latter. As a whole, it takes one body every two weeks to sustain her; however, if she expends too much energy, she may need to eat sooner. Thanks to her involvement in the 4th God's rise to power during the Inquisition Event, Reira does not actually feel the need to eat; however, if she forgoes eating for longer than 8 weeks, she will starve to death and perish.

    coinscurrent: 107 | spent: 470
    ☠ death countdeaths: 4
    soft_focus: (niisama wa doko?)
    ALL HALLOWS MONSTER REFERENCE LOCATED HERE

    PARASITE SIDE EFFECTS LOCATED HERE

    REIRA AKABA | WENDIGO
    CURRENT INFORMATION | TRANSFORMATION COMPLETE
    ● Death — Wendigo are undead, and Reira is no different. The first time he died (which counted for his change total), he simply experienced slow heart failure, passing in his 'sleep' beneath a tree. The second however (which is counted), he was swallowed whole by Hiro while the boy was a faerie--as a result, he soon became crushed under his own unintentional magic, and revived hours later in the fog as a Wendigo again.

    ● Elongated Fangs — As a Wendigo, Reira's incisors in particular are long and sharp; while all of his teeth leave a mark, his incisors are so large that his mouth has internally formed itself around them. Each one is over an inch long, and they're perfect for holding prey in place after he catches them.

    ● Clawed, padded hands — While teeth help, Reira's claws are vital for his skills as a hunter--as well as his desire to play. His hands are padded almost like a bear's, with large, thick claws at the end. These claws do not retract--and in fact the quick within them runs right near to the tip, making it difficult to get them any shorter than they already are. Despite this, Reira seems able to handle delicate actions with his hands very easily.

    ● Antlers — Where many wendigo have antlers bearing at least three points, if not a full rack, Reira's antlers are those of the Pudu deer; single spire growths that only sit a few inches long, these antlers are good for single strikes to the gut, but not much else! They won't be growing any larger either, nor will they ever gain additional points.

    ● Deer Ears/facial features — While most of his face remains his own, Reira bears a set of large furry deer ears which swivel toward most sounds that catch his attention. His nose is also padded similarly to a deer's now, but most notable are his tear ducts; pudu scent mark using tears, and Reira's ducts have changed accordingly, creating a very distinctive look to his eyes.

    ● Fur over Body — Aside from his face, as well as his throat, Reira is almost entirely covered in fur. This fur is largely brown, with an underside of cream, but it carries a 'chinchilla effect'. What this means is that much of the fur seems to gradiate, with the brown in particular showing off this effect. A pattern of cream and silver also runs over his arms and back however, blending with the 'fawn spots' he has all over it. This pattern is more obvious in the winter, when he has more fur over his body.

    ● Long tail, Thick mane — In addition to the thick fur covering him, Reira's hair has also become fur--silvery, with the same chinchilla effect, but far thicker and longer. This fur creates his mane, and it grows as far down as the middle of his back, between his wings and bone spikes. His tail is also incredibly long; longer than he is tall in fact, though it only exceeds this length by a few inches. The tail is fluffiest at the end, and it moves according to his emotions--but more chiefly, aids in balance while climbing, flying, or even running.

    ● Bone Spikes — While he formerly had an impressive set of them across his back, Reira's wings have since replaced most of them. Now, aside from the overgrowth of spikes from his spine, he also has rather impressive prongs coming out from his shoulders, near the neck; it is almost as if they are making up for his lack of antler points! Eeriely, it resembles a collar of bones.

    ● Hooved Feet — In addition to restructuring themselves more like a deer's legs, Reira now has feet replaced by hooves--technically standing on his toes now. It means no shoes, and Reira can't say that he minds!

    ● Golden Eyes — Reira's very eyes have changed colour, a feature more notable than even the slight widening of his irises. The gold, curiously, is the exact same shade that Shun Kurosaki's own eyes took; a brilliant colour that shines in the dark, creating an eerie effect when light hits at the wrong angle.

    ● Mountain Rune — Reira bears a rather curious set of runes which are difficult to notice; various locations over his body that would have lined up with medical sensors are marked with a circular patch of colour, with all of them connected by lines. In the darkness, if they have been exposed to enough light, they give off a faint glow--so faint that the human eye cannot detect it.

    ● Wings — Having enjoyed flight as a fairy, Reira requested wings of Tikbalang; as such, his former 'wing-like' bone spikes have been replaced with broad, enormous wings capable of carrying his weight through all forms. These wings resemble those of the goshawk, and allow for easy maneuvering through the woods that Reira so frequents. However, they are largely silver and blue in colour, even bearing spotting along certain parts of the back to match his fur. Alongside all of this, his mountain rune has spread to his wings; each one bears a large 'Eye' that is only ever clear in night.

    ● Increased Strength — As a monster, Reira's strength has increased significantly; while he certainly cannot face an adult monster on his own, he could easily battle with the average human, or even as many as four to five depending on their size and weight! At the least, he can lift a car (if he tries at any rate).

    ● Heightened Senses — Reira's senses have been improved across the board for the most part thanks to being a wendigo; scent, hearing, and even taste (though the latter just means he prefers meaty dishes). The best of all however are his eyes; sensitive to the slightest movement in the dark, he may not be able to see especially far, but he can certainly see everything around him in clearer detail than most any other.

    ● Paralyzing Stare — Wendigo have a unique ability, one which Reira has as well. By making eye contact, he uncontrollably instills a great amount of fear in the other until he blinks, locking the victim in place with cold terror.

    ● Immunity to Cold — Being corpses covered in fur, it isn't surprising that Reira is immune to the cold. While the cold brings no ill effects to him however, he still dislikes it quite a bit ('warm' is nice, 'cold' is 'empty'), which prompts him to seek the warmth out long before the cold.

    ● Icy Touch — An ability that Reira very rarely exhibits, his Icy Touch manifests largely in his feet and in his bite; aside from causing frostbite in a wound if he holds a bite for too long, ice also comes from beneath his feet if he stands still for a certain period of time. It also trails behind him while he runs, though this ability seems to only trigger while he is running.

    ● Hunger Cravings — Unlike most monsters, a hunger for human flesh is not the only hunger Reira experiences. While he requires the meat all the same, eating it at least twice a month, he in fact craves food constantly--a craving that can never be sated, in fact. For the most part, he eats other meats when he can, though he keeps loose record of portions and timing so that his starvation does not end up bloating him.

    ● Sunlight Weakness — While Reira's eyes are highly tuned to the darkness, it brings an incredible drawback with the sun; anything brighter than the light of dawn and dusk could potentially blind him, and strong streetlights are even painful to stare at. To counter this, Reira wears goggles, which allows him to wander about during the morning and afternoon hours; since they cannot prevent the searing pain of High Noon however, he tends to sleep through that period of time, also sleeping through the latest hours of the night. He is thus considered crepuscular.

    ● Silver & Fire Weakness — Wendigo are weak to silver much like weres are, but without blood to carry toxins along, the burning sensation it brings is far stronger. Prolonged contact causes first a rash, and then a serious rot that cannot be easily healed thanks to being undead! Fire however, is far worse; being too close leaves effects similar to a sunburn, and if Reira were to be set aflame, he could burn to ashes within mere moments!

    ● Pudu Deer Form — Matching the antlers upon his head, Reira is able to take the form of a tiny Pudu fawn--a creature no larger than a kitten. This deer has been nicknamed the 'Andean Mountain Goat' however; so not only is Reira able to run at remarkable speed like this, but he can climb in places where flying is otherwise impossible, just like when he's in normal form. His clothes are not lost when taking this form either, which makes switching shapes far easier now. While in this form, his eye-spots are still present on the wings, but his rune shifts to instead also show an eye similar to that of 'CC One-Eyed Past Eye' over his thigh.

    ● Fog Form — In stark contrast to his normal form, Reira's rarely seen Fog Form (as his alliance with the 4th God makes this an optional change) is nigh demonic. His mane thickens to the point where it could rival a lion's, and his tail gains a matching silver tip, with bone spikes even creating a sharp spur within it. The spikes on his back become wild and untamed, and come out from even his wings, which still manage to retain flight capability. The weight however forces him to slouch; so even while he gains a foot in height and an added point to his antlers, he still seems to stand at the same height as before. What stands out most however, is his face and pattern. His face itself extends into a full deer snout, with his teeth becoming too large for his mouth to remain closed. Instead of the playful mosaic he normally carries for patterning, his fur goes black and white over the face and middle, resembling a skeleton--a look that naturally draws the eye to his own in the fog, guaranteeing the paralyzing stare has some effect.

    ● Fourth-Alterations — As a loyal follower of the Fourth God, Elias attempted to try to remove the multitude of problems with Reira's Fog Form in addition to weakening its influence; he unfortunately had to 'trade off' as a result. While Reira does not take Fog Form as a requirement, he now takes it as he approaches a Berserk Point in his hunger, and the form itself has changed significantly; bearing metal plates and cogs to make his movement easier, as well as a ticking clock over where a once beating heart would have been.

    ● Cybernetic Appearance — As a symbol of his alliance to the 4th God, Reira's runes now resemble the very cables and sensors they represented; these cables are constantly aglow with a neon effect, though his fur tends to dampen the intensity of them.

    ● 4th Granted Ability (Minor): Vocal Mimicry — One of the abilities granted to Reira as a follower is the ability to mimic other voices, twisting sounds he has heard into new phrases. The downside is that a static-like effect occasionally comes over the voice, revealing it to be a possible false lure.

    ● 4th Granted Ability (Standard): Frost-Like — A powerful ability, Reira is able to take the form of an icy wind, and even move about while doing so; however, he cannot take things with him, and worst of all, the combined energy it takes to perform this spell along with the immediate emptying of his stomach leave him on the brink of a Hunger Rage; if he does not eat within 24 hours of using this ability, he will enter a Berserk State. Additionally, he cannot re-use the ability until he has eaten.

    ● Adept Ability: Zombie Creation — Having ritualistically achieved Adept Status before the God's Reform of their gifts, Reira also has the ability to take a bite out of a freshly killed corpse and command it until the sun rises. This gives a total limit of approximately six hours, and while he does not have to kill the body himself, he has yet to use this ability. When time runs out, he feels impressively hungry.

    coinscurrent: 100 | spent: 210
    ☠ death countdeaths: 2
    CHANGES TIMELINE

    1st changeHeart stops, now needs Flesh | June 28 2015
     Teeth & Antlers begin growth | June 29 2015
    Hooves for feet


    2nd changeTail begins growth; 6in long | July 14 2015
    Teeth & Antlers still growing
    Gains travel form; Pudu fawn | July 14 2015
    (Takes form when startled)




    3rd changeTail grows to full foot long | July 25 2015
    Hair replaced by fur, leg
    fur reaches knees
    Legs more deer-like
    Antlers velvet & full size
    Teeth replaced, growing in
    ears start to point
    Cold immunity kicks in
     Velvet growth over deer ears | July 27 2015
    Nails sharpen into claws,
    grow along with other
    changes.
    Heightened senses start
    to develop, as well as
    silver weakness.
    takes travel form when
    alarmed, but controls
    when to turn back.
















    4th changeTail grows to length of 2 ft | Aug. 14 2015
    'Mane' grows 4+ inches,
    fur reaches thighs
    Legs now final shape
    Antlers shed velvet
    Fangs are now at full length
    Ears fully deer-like
    Senses heighten more
    Night vision slightly improves,
    eyes adjust slow to light
    Pupils widen slightly
    Claws grow swiftly
     Claws reach full length, and | Aug. 18 2015
    Darken to solid black
    Irises begin going gold
    Silver weakness at peak
    Begins controlling travel
    form triggers
    Hunting instinct begins,
    in the form of 'play'


















    5th changeTail grows to length of 4 ft | Aug. 30 2015
    'Mane' grows 4+ inches,
    fur covers legs
    Fur coats lower back
    Hands are padded &
    Forearms are furred
    Ears gain mobility
    Senses heighten more
    Night vision greatly improves,
    eyes sting in bright light
    Antlers in full form
    Bone growths come in
     Paralyzing Stare trait is in | Sept. 1 2015
    Irises become half gold
    Fire weakness begins
    Near total control over travel
    form triggers
    Hunting instinct is strong,
    able to catch small game


















    Last changeTail bulks up, +bone growths | Sep. 12 2015
    Mane grows along back,
    fur gains pattern
    Eyes are 'Shun Gold' &
    gain deer traits
    Claws merge with fingers
    Nose is deer-like
    Senses & weaknesses
    reach their peak;
    sunlight forces Reira to
    crepuscular habits
    Prefers fresh, raw meats
     Bone growths trail down back | Sep. 12 2015
    Fur covers whole body
    Fire weakness begins
    Absolute control over travel
    form triggers
    Hunting instinct is strong,
    able to catch most game


















    Fog changeTail thickens, + silver tuft | Sep. 25 2015
    Mane grows wild, +bones
    Pelt gains skeletal pattern
    Fangs grow larger,
    becomes deer-headed
    Claws extend considerably
    Grows 1 foot taller
    Antlers lengthen, &
    become pronged
    Transformation causes
    fatigue and thus
    added hunger
    soft_focus: (-glugglug-)
    273 ITHAQUA ST. APT 16
    THE BUILDINGFLOORPLAN & DETAILSMINOR ROOMSMAIN ROOMSTHE BEDROOMS
    NEIGHBORHOOD & NEIGHBORS
    GENERAL BUILDING DETAILS
    TOP FLOOR
    THE ROOF
    APARTMENT LAYOUT
    WALLS & FLOORING
    WINDOWS
    UTILITIES OF NOTE
    FOYER & ENTRANCE
    STORAGE & LAUNDRY
    LINEN & FABRICS CLOSET
    BALCONY
    WASHROOM
    KITCHEN
    GREAT ROOM
    KURT'S ROOM
    REIRA'S ROOM



    THE BUILDING
    NEIGHBORHOOD & NEIGHBORS
    The neighborhood Kurt and Reira live in is considered a relatively 'safe' one as far as humans go; ordinarily this would make things a bit more awkward for monsters, but it seems that Kurt's immediately passive nature may have swayed the neighbors somewhat--useful, when a horseman decides to suddenly make your apartment building symmetrical instead of asymmetrical and blocks off someone's fancy penthouse balcony. It seems said neighbors are alarmingly fine with this however (likely because they have...Another. Balcony.); they in fact have set up a system to string a clothes line between the windows so that both sides can dry their laundry easier.
    GENERAL BUILDING DETAILS
    Kurt overall leaves a continually pleasant attitude in the building, and has a habit of joining in with the small parties hosted for the residents; whether or not the residents themselves are counting on him to keep other monsters at bay is unknown. As it is, these parties are generally hosted in the building's rec room, which is located on the main floor; other rooms down here are simply other apartment buildings, as well as the landlord's office. Originally the building, as noted above, was asymmetrical, with the landlord's own home forming a sort of penthouse at the top. The building itself is about 7 stories tall (not including the initial, department level), and the numbering system for apartments is...odd.

    Rather than the expected system of Floor number-0-apartment number, apartments are instead numbered 'bottom to top' (so the lower apartments begin with 7, the second floor with 6, and so on). Since Kurt's apartment technically wasn't part of the initial plan, it thus takes a number according to the floor beneath it, which had five rather large apartments; '1-6' (or '16' as it is listed on the address boxes). The Landlord's apartment is simply numbered '0'.
    TOP FLOOR
    Aside from the penthouse, the upper floor originally only had an elevator, as well as a staircase, which was formerly locked for safety reasons. Only the elevator needs a key now, while a gate has been set between the Landlord's apartment and the remaining hall; stairs to the roof are on the other side of this. Compared to Kurt's apartment, which was added to fill the small space this left on the otherwise asymmetrical building, the Landlord's apartment was quite large; double, if not more than double, the size, though considering the fact that he is a married man with children, this is likely understandable. As it is, it is implied that the penthouse has a back entrance, as there are occasions where the gate is left untouched for a number of days. (The gate as well is coated in silver; the landlord may say he trusts his neighbor, but safety comes first!)
    THE ROOF
    At present, only the landlord has access to the roof. There really isn't anything up there anyway, though. ...Yet...



    FLOORPLAN & DETAILS
    APARTMENT LAYOUT
    Kurt's apartment is a somewhat cramped space, made doubly so by the fact that both he and Reira are wendigo; for Kurt this means twisting his head awkwardly through each door, and fumbling with his legs, while Reira himself simply has less room to really move around (the advantages of being small). In order to have the space for a 'great room' (chairs, coffee table, etc), the kitchen counter has a small set of bar chairs along the side where the two eat. The apartment otherwise has a tiny storage area, small bedrooms for each, a washroom, and then finally a balcony from which they dry their laundry.
    WALLS & FLOORING
    Since the apartment was 'commissioned' by Tikbalang, the interior design is needless to say...his choice. Curiously enough, the papering in Reira's room is still somewhat fitting, being covered with blue carousel horses. The papering in other rooms run from horse heads to strange spiralling patterns whose details are difficult to make out without staring for hours on end.

    Only rooms without wallpaper along them are the back wall of the Kitchen--which is instead tile (some of which are marked with hooves), and the bathroom, which also has tile along the walls near the shower. The flooring in those rooms is tile as well; in the other rooms however, it is hardwood, which makes it a bit tricky to walk around (hooves do not have much traction on such smooth surfaces at all!!)
    WINDOWS
    An unfortunate and unexpected backfire came with the apartment, one which didn't quite manifest until later, is the windows. The landlord prides his building's ability to give the tenants as much sun as they need, which means as many windows as is structurally sound. As Kurt and Reira are both Wendigo, this is an impressive issue; Tikbalang left them no curtains, which means that unless Kurt fixes this issue quick enough, they'll risk going entirely blind just by opening their eyes during the daylight hours.
    UTILITIES OF NOTE
    As with most homes in Bavan, electricity runs through the apartment, along with plumbing. Water and power are thus both utilities that Kurt is required to pay to the Landlord, (with rent being another matter altogether). The pipes, thankfully, have no issue--though using the stove gets a bit tricky when it's open flame, and you are fatally weak to fire!!

    Currently, while they have electricity, they do not have a television, or nearly as many lamps as noted on the floorplan; they do however, have a radio, which is often tuned into certain story-programs.


    MINOR ROOMS
    FOYER & ENTRANCE
    The entry to the apartment is curiously spacious to some perhaps, or at least until one actually sees the wendigo both standing there. The hall is thankfully wide enough for a naga to pass through, though really if you can't pass through that, you can't pass through the door. As both residents are wendigo of course, there is no shoe rack; there is, however, a bristle-hedgehog, which was given to them by one of the apartment residents as a move-in gift with the idea that they could use it to scrape off any grime from their hooves. (It works.)

    In addition to the hedge hog, there is also a small coat-rack; once again, there is little here, save for raincoats for both, and eventually a winter coat for Reira, as both boys are immune to the cold (but in the case of the latter, still fond of heat).
    STORAGE & LAUNDRY
    The storage closet is a tiny room, which can barely be considered 'storage'. Inside there is a small washing machine which Kurt managed to scrape together the funds for, along with other cleaning tools such as a broom, mop, and vacuum (for rugs). Because of this however, Kurt has to essentially empty the closet in order to do laundry.
    LINEN & FABRICS CLOSET
    The second closet in the foyer is more likely intended to have been where coats ACTUALLY went, but Kurt instead uses it for other purposes; in addition to storing any spare linen for the bedrooms, it is where the vast majority of the fabrics for his side job are kept, stacked neatly and organized as best as possible. Towels, however, are kept in the bathroom..
    BALCONY
    Just barely large enough to perhaps sit a chair on the one side, the balcony is used mostly for laundry purposes; after the apartment appeared there, the Landlord created a deal with them, stringing a long clothes-line system between the two railings. As a result, they occasionally either gain or lose a shirt.

    Oops.



    MAIN ROOMS
    WASHROOM
    The washroom is a simple one, with the bare basics enclosed inside; there is a shower/bath off to the side, and across from the sink can be found a small closet, within which towels and other supplies such as for cleaning can be stored. Since Reira and Kurt are both furred, and Kurt in particular stands firmly by the idea of keeping clean, they go through a lot of shampoo to say the least.

    Aside from everything, there is also a small stool folded beside the sink, which Reira uses to be able to use it and see in the mirror.
    KITCHEN
    The kitchen is somewhat narrowly fashioned, with things arranged such that it is impossible to walk around anything when the oven door is open; there are a number of cabinets within the tiled area of the room thankfully, and the sink is just large enough that a large pot can be set inside for washing (though it is still quite awkward).

    The counter with the sink built into it is wider than normal however, as it is also what serves as the kitchen table. On the wood portion of the 'kitchen', there are three bar-chairs lined up along the counter, where people can sit and eat. Rather unfortunately, as with most any area of the house, there is a window shining directly onto said counter--and the glass balcony door is just behind them.
    GREAT ROOM
    Attached to the kitchen, the great room is by far the most well lit room in the apartment, much to Kurt's eventual chagrin. It is loosely furnished when the apartment is first acquired--there is a loveseat, and two matching chairs, both patterned with a design of plants which rather curiously resemble horsetail grass. There is also a tall radio, which stands between the doors to Reira and Kurt's rooms, and behind the loveseat is a desk and chair where Kurt is able to do much of his sewing work (most particularly after he gets a sewing machine.

    Eventually there is also a floor rug, a coffee table, a number of lamps, and a television here as well, along with a small bookshelf.


    BEDROOMS
    KURT'S ROOM
    Kurt's bedroom is patterned with another curious and unknown wallpaper, and rather unfortunately for him is also the bedroom with the most windows. It came with a cushioned bench in one of the corners, with shelves in the base--the bench being built in completely. Aside from that, he has his bed, wardrobe for clothes, and a small dressing table/desk with a stool, where paper work and such is often done if he wants Reira to be unaware of his actions. There is also a side table, and eventually an accompanying lamp; though there is not much room to store anything on it.
    REIRA'S ROOM
    Reira's room is about as large as Kurt's, with half the risk--literally, it has half as many windows thanks to the fortunate fact that it is located between Kurt's room and the washroom (Though the washroom itself still remains the only room in the apartment without windows). Inside Reira's room is much the same furnishings as in Kurt's; there is a wardrobe, a dressing table/desk with accompanying stool, and a small side table with a lamp. Reira's bed however is far smaller than Kurt's, as the boy will never have need for anything larger than a child's bed. It has also been curtained; both beds are four posters. Additionally, instead of a corner bench as in Kurt's room, Reira's room has a rocking chair in the corner, and Kurt often finds himself falling asleep there when trying to keep an eye on Reira.
    soft_focus: (Default)
    REIRA AKABA
    PLAYER NAME Usagi
    CONTACT INFORMATION [plurk.com profile] usagisquared
    CHARACTER NAME Reira Akaba (soft_focus & blurspot, Yu-Gi-Oh! ARC-V)
    Age 7 (Technically 8)
    Gem Blue Chalcedony, located between her shoulders at her back, visible through burnt hole in sweater.
    Current Appearance & Poof Count 2 (Image Missing)
    Permissions Grabbing the child and carrying her around is fine, same as meta limited to recognition of the Duel Monsters card game. If any violence is going to be had, I would rather plan that out and discuss it first however.
    NOTES Reira's ability is to mirror and/or negate a power at random by meeting a certain eye with her own and blinking; for each power she has negated or copied (limit 1 each), a clone can be created to fight for her, or fuse with her to act as armor. If you would rather a certain ability not be copied or negated at any time, and if you have preferences concerning the fusion and cloning aspect of her ability, please note it in a comment below!
    FURTHER WARNINGS: Reira comes from a heavily traumatic background involving a severe war zone where she was orphaned at an unknown age. She canonically has experienced flashbacks as a likely side effect of PTSD, locking up and 'losing himself'. Her formerly 'dull' demeanor is a likely symptom of this. As it is possible that this will come up in play, if there are concerns and desires to avoid such mentions or implications, feel free to let me know here.
    At this time, known symptoms of an attack as experienced by Reira include: Hyperventilation, shock, hallucination, and overwhelming fear/anxiety-a potential symptom may additionally include confusion.
    Currently it requires a heavy amount of mental and physical stress to bring the risk of a trigger; Reira will naturally become nervous as topics akin to what she remembers come forward, but in order to spark an actual attack she must feel she is in actual danger. The canon trigger thus far is the approaching attack of three masked figures; therefore, it can be assumed that similar attacks would cause this reaction.
    Breaking down doorways, as well as the sound of tanks and bombshell fire, could potentially contribute, but will be a more vague possibility (Read: it is entirely up to other parties involved in a thread).
    Given the above traumas, it is not unlikely that she could suffer from nightmares and/or night terrors relating to the events of her past.
    ABILITIES
      Shapeshifting; limited to objects and creatures she has seen, still retains her brother's scarf in the shape taken.
      Fusion

      Weapon Generation: 'Camera Glove' (Copies a single weapon at a time; this weapon is identical to the original in almost every way, but is somewhat weaker, and lacks a 'trained hand' to hold it. In the absence of a Gem's weapon, it can copy up to two material objects in the surroundings to form a weapon according to her mental focus.)

      ☆ 'Photocopy' - By focusing her energy into a blank piece of card at any size, she can fill it with the still image of whatever she can remember; this is limited by the size of the card, as the more detail she tries to input at once, the hazier the image...likewise, the larger the scale of the image, the more that becomes lost to detail.

      ☆ 'Blink' - By making eye contact with the left eye, Reira copies a power at random. Notably, she does not copy any skill with this power. This lasts for 24 hours, or until she blinks another (including the first player).

      ☆ 'Wink' - By making eye contact with the right eye, Reira negates a power at random. Notably, this does not reverse any changes already made by certain abilities. This lasts for 24 hours, or until she 'winks' another (including the first player).

      ☆ 'Clone Spawning' - According to any gem she has presently blinked or winked, a clone may be created; this clone is dedicated to Reira's safety, and will fight for her cause, even fusing with her to further protect her.
      In addition to cloning gems she has winked, Reira is alternatively able to spawn up to the number of 'unblinked' gems, a clone of her own self (So either 1:1 or 2:0). These clones, instead of obtaining her weapon as any blinked one will, instead carry the spindash ability. Current Hit Limit: 'Fatal Strike'
      ☆☆ 'Mirror Mirror' - Reira is able to view, through the associated eye, whatever her clones are able to see. If this ability is in use for both clones, her gem acts as a '3rd eye' for her personal surroundings

      ☆ 'Spindash' - Curling into a ball, much like the typical battle-borne quartz, Reira is able to rotate at high speed and charge with great force, rather like a thrown wheel. A spindash moves quickly enough that it can even move up walls, though she'll need to practice in order to reach this point.
    REMAINING REGAIN SLOTS



    code modified from [community profile] cawaii's original
    soft_focus: (-glugglug-)

     
    CONTACTS


     


    'HANDLERS'


    Bucky said a handler is someone who you're loyal to, that's really strong. Since loyal means someone you trust, that means Niisama is probably mine, right? Niisama isn't here, but if he isn't there I'm supposed to listen to what the Lancers say, and if the Lancers aren't there, I listen to these people instead, since I live with them right now. So that makes them handlers too, I think.



     




    Even though they aren't the ones I'm supposed to listen to, a lot of these people helped me before. I also see some of them a lot, so if I have to, I'm okay with listening to them too.






    I didn't talk to these people very much, but I know their names. I will probably talk to them more some other day, maybe.



     




    I've seen these ones before, but I don't know who they are, not really. Maybe I can ask later.






    People I don't like at all... ...Also people that I've been told to stay away from. ...There's only one right now...

     
    soft_focus: (Trap activate-!)
    WELCOME TO YOUR PRIVATE CHANNEL, CCC-REDHORSE.

    FOR SECURE COMMUNICATION, USE 134.64.202.69

    *** CCC-REDHORSE has joined 134.64.202.69
    <CCC-REDHORSE> This is Reira Akaba!
    <CCC-REDHORSE>I'll try to answer you but sometimes I'm busy or sleeping, so I don't think about the message right away.
    soft_focus: (Default)
    Top )
    THREAD TRACKING
    EVENT DATELOCATION MUSE(S)LINK
     
    Graveyard Arrival (Top Level) June 8 | 2015Bavan Cemetary  (138)
     • Reira meets who he calls 'the Red Star'    Bucky Barnes(3)
     • Reira runs into Naomi    Naomi(18)
     • Reira meets another monster, named Skye. June 11 | 2015  Skye(20)
     • Reira meets Kurt after plenty of searching.    Kurt(40)
     • Lost in Bavan, Reira gets food from Kaito June 14 | 2015Bavan City Kaito Kuroba(35)
     • Reira meets Harry after losing Kurt & Bucky    Harry Dresden(21)
     
    Reira meets Coulson, after he escapes a shallow grave. June 8 | 2015Bavan Graveyard Phil Coulson(18)
     
    Reira meets Jon Snow, actually helping this time. June 8 | 2015Bavan Graveyard Jon Snow(6)
     
    Reira finds another grave, meeting Joan June 8 | 2015Bavan Graveyard Joan Watson(2)
     
    Searching in crypts, Reira meets Dante June 8 | 2015Bavan Mausoleum Dante(13)
     
    Canvasing the grounds, Reira meets Kaito June 8 | 2015Bavan Graveyard Kaito Kuroba(30)
     
    Reira searches some crypts with Mairon June 9 | 2015Bavan Mausoleum Mairon (Sauron)(10)
     
    Reira meets David, but gets separated unfortunately. June 12 | 2015Bavan Mausoleum David Xanatos(14)
     
    Mistaking her for a duel monster, Reira meets Amethyst. June 14 | 2015Bavan Graveyard Amethyst(3)
     
    Reira helps Wesley out of a tomb. June 16 | 2015Bavan Graveyard Wesley(7)
     
    Reira gets a teddy from Kurt. June 14 | 2015Castle Logan Kurt(19)
     
    Reira settles into Castle Logan June 14 | 2015Castle Logan  (118)
     • Reira explains 'Duel Disks' to 'Red Star'    Bucky Barnes(38)
     • Reira teaches Kurt about Duel Monsters    Kurt(55)
     • In the evening, Reira and Kurt chat.    Kurt(25)
     
    Skye brings Reira to Bavan June 18 | 2015Skye's Home  (23)
     • Skye meets Kurt, plans are made.    Skye & Kurt(8)
     • Skye, Bucky, & Reira make soup    Skye & Bucky(15)
     
    Meets 'Lil Gideon' in a park. June 18 | 2015Bavan City Lil Gideon(2)
     
    Reira finds Yuuya. June 18 | 2015Bavan City Yuuya Sakaki(12)
     
    Forest Song (Top Level) June 20 | 2015Lager Woods  (5)
     • For a drop of blood, one coupon.    'The Plants'(5)
     
    Yuusei is encountered in the wood June 21 | 2015Lager Woods Yuusei Fudou(14)
     
    Reira keeps Kurt from breaking his nose June 21 | 2015Lager Woods Kurt(11)
     
    Coulson & Reira try leaving the woods. June 21 | 2015Lager Wood Phil Coulson(12)
     
    Bucky & Reira discuss 'orders'. June 21 | 2015Lager Woods Bucky Barnes(16)
     
    Reira meets Steven (& his Tree Mom!). June 21 | 2015Lager Woods Steven Universe(4)
     
    Reira meets Hiro Hamada. June 22 | 2015Logan Woods Hiro Hamada
     
    Jon Snow is encountered again. June 27 | 2015Logan Woods Jon Snow(5)
     
    Reira watches Robb tend his wound. June 21 | 2015Lager Woods Robb Stark
     
    Reira explains his 'orders'. June 23 | 2015Skye's Home Skye & Bucky(21)
     
    Reira attempts to locate 'Red Star' June 27 | 2015Online  
     • First, he asks Skye    Skye(4)
     • Next, he tries Coulson    Phil Coulson(7)
     • Reira finally goes to the 'source'.    Bucky Barnes(24)
     
    First changes hit, and Reira 'dies'. June 28 | 2015Lager Woods Kurt & Bucky
     
    More changes come during the Fog June 30 | 2015Bavan  
     • Fitz helps Reira relearn walking    Leo Fitz
     • Kurt realizes Reira craves humans.    Kurt(23)
     • Reira shares fish with Coulson    Phil Coulson
     • Skye realizes Reira is a Wendigo July 2 | 2015  Skye
     
    Jon is encountered in the fog June 30 | 2015Bavan Jon Snow
     
    Reira mistakes Theon for his brother July 1 | 2015Bavan Theon
     
    Reira meets Chilton July 1 | 2015Bavan Frederick Chilton
     
    Bucky & Reira wake up at noon June 30 | 2015Bavan Bucky Barnes
     
    Reira brings Yuuya to meet the others July 4 | 2015Bavan Yuuya, Kurt, Bucky, Skye
     
    Reira meets Ilia online July 5 | 2015Network Ilia (NPC)
     
    Kaito is 'allowed' to break into the castle July 11 | 2015Network 'KID'... & Hawke(9)
     
    Reira warns Robb about the 'Break In' July 12 | 2015Network Robb Stark(4)
     
    Jon and Reira talk about brothers (and 'Arya') July 10 | 2015Network Jon Snow
     
    At the lake, Reira meets 'Arya' July 10 | 2015Lake Dala Jeyne Poole ('Arya')
     
    Reira gives snake tips to Robb July 8 | 2015Castle Logan Robb Stark
     
    Reira during the Truth Event July 8 | 2015Bavan & Castle Logan  
     • Kurt flees from Reira  Castle Logan Kurt(16)
     • Skye & Reira talk before flying. July 9 | 2015Castle Logan Skye
     • Yuuya runs into a 'chatty' Reira July 12 | 2015Bavan Yuuya Sakaki
     
    Yuusei is found on a streetlamp July 9 | 2015Bavan Yuusei Fudou(11)
     
    Reira meets Stan Pines July 15 | 2015Lake Dala Stan Pines
     
    Reira finds Ilia's Bakery July 12 | 2015Bavan Ilia (NPC)(10)
     
    Reira meets a monstrous Ward July 14 | 2015Bavan Grant Ward
     
    Fitz is found soaked and human-y July 12 | 2015Bavan Leo Fitz
     
    David & Reira talk about 'soldiers'. July 11 | 2015Bavan David Xanatos
     
    Reira tries to help Coulson July 11 | 2015Bavan Phil Coulson
     
    Looking for Kurt, Reira finds Bucky July 9 | 2015Bavan Bucky Barnes(30)
     
    Reira finds Kurt, & they go back to Bavan July 9 | 2015Bavan Kurt
     
    Finding Steven triggers travel mode July 16 | 2015Bavan Steven Universe(4)
     
    Reira finds Pearl while stuck in deer form. July 18 | 2015Bavan Pearl
     
    Kurt finds Reira dealing with antlers July 15 | 2015Bavan Kurt
     
    KID succeeds in breaking in! July 16 | 2015Castle Logan Kaito Kuroba (KID)(6)
     
    Reiji appears from within the woods. July 18 | 2015Castle Logan Reiji (4th Wall)(20)
     
    Reira introduces Kurt to Reiji July 20 | 2015Castle Logan Kurt & Reiji (4th Wall)(7)

    Reira shares news of Reiji's Arrival! July 19 | 2015Network  
     • Thank you for beds, Hawke July 20 | 2015  Hawke(3)
     • Kurt feels it's a bit late... July 20 | 2015  Kurt(0)
     • Reira arranges for Reiji & David to meet. July 20 | 2015  David Xanatos(4)
     • Yuuya 'congratulates' Reira July 20 | 2015  Yuuya Sakaki(5)
     • Bucky decides to meet Reiji too. July 20 | 2015  Bucky Barnes(4)
     • Kaito is genuinely curious. July 20 | 2015  Kaito Kuroba(4)
     • Skye considers meeting Reiji July 22 | 2015  Skye(5)
     • Coulson hears the news July 24 | 2015  Phil Coulson(4)
     • Fitz tells Reira about the ones he found too July 28 | 2015  Leo Fitz(6)
     
    Reira meets another Robb July 22 | 2015Castle Logan Robb Stark (4th Wall)
     
    Reira encounters Owen at David's party July 23 | 2015Bavan Owen (4th Wall) & David Xanatos
     
    Yuusei & Reira share human meatballs July 23 | 2015Bavan Yuusei Fudou
     
    Reira searches for Reiji, but finds Bucky July 26 | 2015Bavan Bucky Barnes
     
     
    Searching for Reiji again, Reira finds Shun July 26 | 2015Bavan Shun Kurosaki (4th Wall)
     
    Shun brings Reira to Yuuya's home July 28 | 2015Yuuya's Home  
     • Reira & Serena cook human meat    Serena (4th Wall)
     • Turns out it was Yuugo's meat. July 31 | 2015  Yuugo (4th Wall)
     
    Reira's brother dies. Aug 5 | 2015Reira's Home Reiji | 4th Wall(26)
     
    Yuuya finds Reira coated in dust Aug 10 | 2015Reira's Home Yuuya Sakaki
     
    Reira mourns the loss of his brother Aug 10 | 2015Reira's Home  
     • Kurt tries not to leave Reira alone.    Kurt
     • Shun tells Reira what 'self' is. Aug 13 2015  Shun(15)
     • Kaito visits Reira in the night.    Kaito Kuroba
     • Yuugo returns for a visit.    Yuugo
     • Bucky & Steve arrive to babysit    Bucky & Steve
     • Fitz checks in on Reira    Leo Fitz
     
    Reira tries to get some of Lapis' food Aug 11 | 2015Bavan Lapis Lazuli
     
    Gundam helps Reira leave a Tanabata wish Aug 11 | 2015Bavan Gundam Tanaka
     
    Reira gets help when Kurt drives himself too far Aug 15 | 2015Bavan Ed Elric and Kurt
     
    The fog brings forth a grisly dietary truth Aug 14 | 2015Bavan Bucky Barnes
     
    Bucky sets up training days with Reira Aug 16 | 2015Network Bucky Barnes
     
    Bucky teaches Reira to hunt and hide. Aug 18 | 2015Lager Woods  
     • The pick-up    Bucky & Kurt
     • Reira ambushes Robb    Bucky & Robb Stark
     • A rabbit is caught.    Bucky
     
    'Niisama' is heard on the radio. Aug 19 | 2015Bavan Thomas Arclight (IV)
     
    Kaito finds Reira hiding. Aug 20 | 2015Motasvard Kaito Kuroba
     
    Reira & Jon uncover a hidden basement. Aug 20 | 2015Motasvard Jon Snow
     
    David & Reira search the basement more. Aug 20 | 2015Motasvard David Xanatos
     
    Reira meets Fetch above the library. Aug 22 | 2015Motasvard Fetch
     
    Stocke searches the post office with Reira Aug 22 | 2015Motasvard Stocke
     
    Yuuya wants Reira to 'smile' Aug 24 | 2015Motasvard Yuuya Sakaki(13)
     
    Reira runs the Wire Trap with Kaito & Killua Aug 29 | 2015Motasvard Kaito Kuroba and Killua
     
    Shun calls in to make sure Reira is safe. Aug 31 | 2015Network Kurosaki Shun(8)
     
    Reira feels David's riddle is 'obvious'. Aug 29 | 2015Network David Xanatos
     
    Reira spies Yuugo outside his window. Aug 30 | 2015Bavan Yuugo
     
    Delsin (a Crow) lands on the clothesline Aug 30 | 2015Bavan Delsin
     
    Reira sits with Shun on the roof Aug 31 | 2015Bavan Shun Kurosaki(10)
     
    Reira meets the 'voicealike' Aug 30 | 2015Bavan Thomas Arclight (IV)(15)
     
    Reira tries to bring food home Aug 31 | 2015Bavan Lady
     
    Why is Bucky Naked Aug 31 | 2015Bavan Bucky Barnes
     
    Hiro is...Different this time. Sep 1 | 2015Bavan Hiro Hamada
     
    Reira returns from Motasvard for Changes. Aug 31 | 2015Bavan  
     • Kurt & Reira reunite    Kurt
     • Kaito takes Reira out for some fun    Kaito Kuroba
     • Kaito faces the consequences    Kaito & Kurt
     • Kurt spends more time with Reira    Kurt
     • Reira spends the day with Robb    Robb Stark
     • David watches Reira for the day    David Xanatos
     
    Tadashi bumps into Reira in the street. Sep 1 | 2015Bavan Tadashi Hamada
     
    Reira first meets Yuuto...in person. Sep 5 | 2015Bavan Yuuto
     
    Reira misunderstands Wirt's point. Sep 5 | 2015Network Wirt
     
    Kaito resolves to bring Reira to the beach. Sep 5 | 2015Network Kaito Kuroba
     
    Skye returns to an oblivious Reira Sep 5 | 2015Bavan Skye
     
    The Wardrobe opens to the 4th's Domain Sep 7 | 2015The Arcade  
     • Yuugo berates Reira for joining the 4th    Yuugo
     • Reira unintentionally gets Kaito enlisted    Kaito Kuroba
     • Yuzu tells Reira the risks of alignment    Yuzu Hiiragi
     • Shun bars Reira entry to the Arcade    Shun Kurosaki
     
    Yuuya learns about Wendigo Hunger Sep 10 | 2015Network Yuuya Sakaki(5)
     
    Reira explains memory dissonance to Athena Sep 11 | 2015Network Athena(4)
     
    Otacon & Reira discuss new powers Sep 11 | 2015Network Otacon
     
    Reira learns about birthdays and is invited to one Sep 11 | 2015Network Grantaire
     
    Reira returns to visit Ilia's Bakery Sep 11 | 2015Bavan Ilia (NPC)
     
    Killua & Reira are after similar kills Sep 11 | 2015Bavan Killua
     
    Reira wants to join the Stick Fight Sep 13 | 2015Network Coulsand(2)
     
    Reira finds Bucky's cat in the new apartment Sep 17 | 2015Bavan Bucky Barnes
     
    Reira talks to 'Jon' about family Sep 19 | 2015Bavan Theon (as Jon)
     
    Marco tries drowning the undrownable Sep 19 | 2015Bavan Marco Evangelisti
     
    Reira tells Harry about the 'Lying Fish' Sep 25 | 2015Bavan Harry Dresden
     
    Reira attends Enjolras' birthday party Sep 21 | 2015Bavan Enjolras & Grantaire
     
    Kurumi & Reira talk about Kurt Sep 22 | 2015Harvest Festival Kurumi
     
    Pearl explains what Gems are Sep 22 | 2015Harvest Festival Pearl
     
    Terezi & Reira make their way through the maze Sep 22 | 2015Harvest Festival Terezi
     
    Reira & Mahiru argue over apple bobbing Sep 23 | 2015Harvest Festival Mahiru Koizumi
     
    Kurt & Reira rest on a Hay Bale Ride Sep 23 | 2015Harvest Festival Kurt Radcliffe
     
    Reira meets 'Frankie' Sep 23 | 2015Harvest Festival Frankie (NPC)
     
    IV & Reira play games together Sep 25 | 2015Bavan IV (Thomas Arclight)
     
    Reira briefly unlocks his Fog Mode Sep 22 | 2015Bavan Shun Kurosaki
     
    David helps Reira make goggle lenses from troll crystal Oct 11 | 2015Bavan David Xanatos
     
    Reira tries to save Sulley's hands Oct 5 | 2015Plaga's Peak Sulley
     
    Reira meets 'Natasha' (Black Widow) Oct 5 | 2015Plaga's Peak Natasha Romanoff
     
    Another Crow is encountered! Oct 5 | 2015Plaga's Peak Crow Hogan
     
    Matt & Reira find a laptop Oct 5 | 2015Plaga's Peak Matt Murdock
     
    Reira tells Lapis what her monster type is Oct 5 | 2015Plaga's Peak Lapis Lazuli
     
    Bee & Reira make a deal about annoying Goats Oct 5 | 2015Plaga's Peak Bee
     
    Kurt & Reira bring Shingo partway down the mountain. Oct 6 | 2015Plaga's Peak Kurt Radcliffe & Shingo Sawatari
     
    Reira & Fitz talk about antlers Oct 9 | 2015Bavan Leo Fitz
     
    Kurt & Reira settle in with Tsukikage at home. Oct 13 | 2015Bavan Kurt Radcliffe & Tsukikage
     
    Reira goes shopping! Oct 14 | 2015Bavan  
     • Yuuto & Reira look for goggles    Yuuto
     • Reira & Tsukikage go shopping together.    Tsukikage
     
    Tsukikage & Reira stop at a cafe Oct 17 | 2015Bavan Homura & Tsukikage
     
    Tsukikage meets Robb, with Reira Oct 17 | 2015Bavan Robb Stark & Tsukikage
     
    Changes hit on the mountain! FAERIE! Oct 19 | 2015Plaga's Peak  
     • Vanitas tries to eat Reira.    Vanitas
     • Blues catches Reira, and his things too    Blues
     
    Yuuya needs pants. Oct 19 | 2015Plaga's Peak Yuuya Sakaki
     
    Reira warns Shingo about the holes Oct 19 | 2015Network Shingo Sawatari
     
    One faerie catches another! Oct 19 | 2015Plaga's Peak Newt
     
    David is a coyote now Oct 19 | 2015Plaga's Peak David Xanatos
     
    Reira flies through Amethyst! Oct 19 | 2015Plaga's Peak Amethyst
     
    Yuuto gives Reira his cape to stay warm Oct 19 | 2015Plaga's Peak Yuuto
     
    Reira meets Enjolras once again Oct 19 | 2015Plaga's Peak Enjolras
     
    Card House Camping Time! Oct 26 | 2015Tunn Island  
     • Reira discovers a mouth on his middle.    Tsukikage
     • Shingo catches Reira in his web    Shingo Sawatari
     • Reira learns more flight control from Shun    Shun Kurosaki
     
    Reira teaches Yuuto how to fly as a bat Oct 26 | 2015Tunn Island Yuuto
     
    Jack the snake meets Reira's middle Oct 27 | 2015Tunn Island Yuugo
     
    Reira finds that Bucky & Tsukikage already met Oct 30 | 2015Bavan Tsukikage & Bucky
     
    Tsukikage's final changes bring Reira adept status Nov 5 | 2015Reira's Home Tsukikage &Kurt
     
    Reira talks about those who are 'gone' Nov 10 | 2015Network Lars
     
    Blue gets advice on hiding Nov 11 | 2015Network Blue
     
    Reira talks about gods Nov 15 | 2015Network Raphael
     
    Reira talks about gods Nov 15 | 2015Bavan Woods Elsa
     
     
    Page generated May. 24th, 2025 02:31 am
    Powered by Dreamwidth Studios