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Reira Akaba ([personal profile] soft_focus) wrote2018-01-24 01:44 pm
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[DRAFT] GENERAL PERMISSIONS




✤ First Impressions

❖ VISUAL:
    Ryslig - Reira here is 10, and will be 11 as of May 2019. As a Kelpie, she stands at a staggering 6'0'' and Growing, a full foot above her human height.
    Lost Carnival - Reira is her canon age-7-in the Carnival. She ages in real time. While typically quiet, she can be quick to interact with others-but slow to smile. She's currently 3'8''.
    Arimoi - Arimori-AU's Reira is almost nine years old, and is a 'Celestial'; standing at 4'9'', she has scales resembling Zarc's across much of her body, and a pair of golden eyes beneath her own. A flaming halo floats above her head, and she has both Zarc's wings, and his tail, long and whip-like. Feathers sprout at the base and along her back, while flower-petal scales 'bloom' from her neck and across her shoulders. Her feet can grasp as a dragon's would. She's not shy per say, but like her Carnival self, slow to smile.

❖ FASHION:
    Ryslig - Reira has a very varied sense of fashion, which she embraces whole-heartedly. She typically wears backless tops, though she has coats and jackets made to accommodate her wings when it's cool outside. While rare due to the structure of her legs, she occasionally wears long pants-typically however, she sticks to shorts, skirts, and dresses, in tandem with shin-wraps. Over all, her fashion sense is most typically considered casual; though due to the recent 'Sins' event, she has a number of 'cute' outfits as well.
    Lost Carnival - Reira is slowly being introduced to the idea of fashion here; while most typically wearing some variation of a striped sweater, she also has a wool sweater, and a summer dress. This point will change depending on current threads within the game.
    Arimoi - Due to her various spikes, scales, and other growths, Reira prefers simple outfits; typically button-on skirts and halter tops, or backless dresses. These fasten in such a way that they go under the tail, and she has a specific set of shorts for beneath these to help while flying.

❖ DEMEANOUR:
    Ryslig - The most expressive of Reira's counterparts, rarely without a smile. She's active, and exploratory, and her emotions fill her voice easily. She is casual about her monster features-often grinning regardless of needle teeth, and her facial expressions are telling.
    Lost Carnival - Farther 'behind' than the others, Reira feels strongly-when she feels. She is often considered to be shy, preferring to watch and listen; when she speaks however, it is bluntly-and despite a lack of experience with emotion, her eyes and face are quick to give her away. She and her Ryslig counterpart tend not to move their hands much while speaking, however.
    Arimoi - Due to the added factor of Zarc within her mind, Reira often seems to be in two conversations at once. Her experiences in Arimoi have made her more independent-she is quick to lose interest if something doesn't concern her somehow, and where the others will try to humor someone, this one will typically teleport away or change the subject. She is less emotive than the other two-even Carnival's version-but when a feeling strikes it strikes with purity, and if anything becomes difficult to separate from the situation. In other words, she can become excited over one thing-and then persistently seem excited regardless of the topic for the next number of minutes.

❖ SOUND:
    Ryslig - Reira notably carries a slight Rysling-accent, and with focus can sound akin to a native child. Her words carry some childish inflections, and over all Reira has a very excited, bouncing voice.
    Lost Carnival - A quiet voice defines Reira-not quite a whisper, but subdued somehow, to the point it seems mousey. Even when shouting, or alarmed, there is an undertone of a 'whispering' sensation. When speaking Russian, her voice becomes notably Robotic, and Flat.
    Arimoi - There is a strange level of confidence to her tone here; as if she were commanding someone, despite not doing so in the slightest. Reira's voice is in general strong, but when more negative or nervous emotions strike, it waves immensely.

❖ SCENT:
    Ryslig - Seagrass, Kelp, and Lakewater
    Lost Carnival - Various animals; typically the smell of cleaned feathers and hay.
    Arimoi - Smells most strongly of fresh flowers, with an added touch of cut grass...and brimstone.

❖ MENTAL INFORMATION:
    Ryslig - No defenses, leaving her vulnerable to most (if not all) potential strikes here. While there is a lot of 'good', there is also plenty of bad; see Permissions
    Lost Carnival - No defenses once again, with serious traumas; see Permissions
    Arimoi - Reira is not alone in her mind-those who attempt to pry into her thoughts will find Zarc waiting, and he is a possessive, angry, and Bitter spirit. Spells based in simple control will struggle, but illusions will be more successful.

❖ MAGICAL INFORMATION:
    Ryslig - Reira is a Kelpie, with Priest Status for the Fourth God; this leaves her strongly connected to him, which could potentially register to those sensitive to other followers of the gods. Her magical skills are located upon her reference page.
    Lost Carnival - The four Natural Energy cards utilized to seal Zarc are now fused with her being; this leaves a magical affinity to Flowers, Birds, Wind, and the Moon upon her being, which could potentially register to others. Reira has a reference page of magic, alongside her typical page. As well, she is a natural Empath-information on this ability, as well as specific ability linked permissions, are also on her reference page.
    Arimoi - As a Celestial, Reira is an inherently magical being, akin to an angel, or a demon; her magic is specifically neutral, but in particular seems to draw from Flowers, Birds, the Winds, and the Moon. Having practiced blood magic for a time however, a more visceral seeming sense could come off this magic of hers. In general, her spells are rigid-they require unique casting mechanisms, which follow rules. As well, she has a True Name; Kaachoufuugetsu-which when called, binds her to the command of the caller.

✤ OOC

❖ BACKTAGGING: All muses are fine for backtags! Go wild. If you haven't received a tag after about a week, it may be best to send a message; I may have lost the notif, which means I haven't realized it's my turn.
❖ FOURTHWALLING:
    Ryslig - No; specifically, if one must bring up the card game as another source, refer to it as Duel Monsters.
    Lost Carnival - Likewise, the matter of separate series and similar is to be considered a Separate Worlds matter, and the 'Yugioh Card Game' is strictly Duel Monsters Only.
    Arimoi - This one is for a YuGiOh Dressing Room, so...Case by Case basis???

❖ PHYSICAL AFFECTION: As all three are young children, Hugs and hand-holds are the limit, as well as chaste kisses (IE; kissing the hand, or the forehead). So you can cuddle the kids the way it would be appropriate in real-life, in other words.
❖ PHYSICAL VIOLENCE:
    Ryslig - Reira is an immensely powerful monster thanks to her time and investments into combat and magic, and she's been on quite the receiving end-provided drastic matters are plotted out ahead of time, violence is fine. Her powerset is listed on her reference page.
    Lost Carnival - Unlike her monster counterparts, Reira in the Lost Carnival lacks most methods of defending herself. While violence in her direction is something I will allow, this is very much a situation where contact and plotting is necessary, even for minor acts of violence.
    Arimoi - Aside from her magic, this form of Reira is capable of teleporting, and in general, Stronger than she looks. Much like with Ryslig, extreme measures of violence and combat should be plotted ahead of time, and other players should be advised that the very attempt will be met with returned force from Reira herself.

❖ RELATIONSHIPS: Reira-no matter the game-is a young child. Please take care to only bring up the idea of relationship CR if your own muse is within a similar age group (6-10 for Lost Carnival, 8-12 for Ryslig and Arimoi); additionally, the definition of 'relationship' in this sense is restricted to age-appropriate/believable behaviors ie: hand holding, enjoying movies together, play dates, etc.
❖ TRIGGERS:
    Ryslig - Reira does not appear to properly have what would be considered a 'Trigger' here, except with regard to the idea of 'promises'; it's an off-shoot of her former tendency to take orders. She is so very defensive about the idea of breaking a promise that she'll enter a state of extreme panic and stress if pushed about the results of a promise not being broken leading into a more catastrophic event than could be prevented.
    Lost Carnival - Being relatively fresh from Canon, Reira still suffers mild PTSD; while canon has her mostly break from this, a more subtle form still exists as something she fights with. Specifically, the sensation of intense negative emotions brings associated situations to mind. The result is psychosomatic pain, and her own increased stress-while it is being curbed with more exposure and freedom, she still tends to flinch or imagine such pains when standing next to particularly enraged people.
    Arimoi - Due to the events of the Arimoi-based backstory, Reira has the tendency toward minor hemophobic response. Too much blood creates a doubled sensation of temptation (as Celestials obtained blood magic through offerings of flesh and blood), and fear (since naturally, Reira was not for that, and regretted what happened after she was Hooked on it). While she typically teleports from the scene, if forced to remain in the same room, she will do one of two things; enter frenzy to drink, or simply go catatonic until Zarc takes the helm for a time.

✤ Permissions

❖ BACKGROUND MATTERS: No matter the game, Reira's canon history is one which is rife with upsetting, and concerning topics. Specifically, these topics are the following:

    ♧ Child Warfare - While not specifically drafted for any purpose, Reira's history implies and states that she was used as a tool by the soldiers of her homeland; it is not stated what for, but she is specifically mentioned as having locked away her sense of emotion and self for the purposes of following their orders. As such, in addition to the topic coming forward with background prying, her own reactions may be various levels of uncomfortable with regard to the sight of war.

    ♧ Neglect/Poverty - Having grown up seemingly alone outside soldiers who would give orders, Reira (most particularly Lost Carnival's counterpart) displays the signs and actions of someone who grew in poverty, and in situations of neglect. There are numerous matters which she is inexperienced in for her age, and simple topics such as clothes as a matter of interest, or even 'favorites' of something, are often lost on her.

    ♧ Child Abuse & 'Experimentation' - Aside from the obvious treatment by soldiers, Reira's adoptive mother perpetuated things by way of dehumanized reference (Reira is referred to by her as a puppet, and as someone 'without a soul') and name (Reira means 'Empty Scrap'). More importantly, she used a device to literally program knowledge of the Duel Monster's game directly into her mind; Reira refers to this as 'the chair'.

In light of the above, for Lost Carnival in particular, measures have been taken in order to easily move the topic away from subjects that could become uncomfortable, with regular warnings posted in subject lines in the event that topics are allowed to 'move ahead'. (Specifically, this measure is the small sparrow Reira carries with her at all times; it acts as a convenient distraction) I will additionally contact a player when a topic risks moving in such directions, to give proper heads up (Unless, of course, a Full Go-Ahead is noted through the form below).

Below, is a form one can fill out with regard to the above details-notably, while Ryslig!Reira has her own Game HMD, it would be preferred if permissions replies for all games were here to keep things organized.


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